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"Line and column changing formation wargaming" Topic


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paperbattles22 Jan 2016 11:24 a.m. PST

Hi all!
A lot of times, when I look at pics of some wargame table what you see it a bunch of (few) soldiers posing on a stand and simulating all the rest: I mean usually this stands represent 1 battalion i.e. 550 men, and forcebly they cannot provide any idea of the issues that a real battalion could have during a battle (as for example to split from 1 of its companies to match an enemy etc), and even worse, I never saw the possibility of representing a true changing formation from column to line, that was the top of the Prussian maneuovre. I decided than to try to recreate it with my papersoldiers:

picture

here above a battalion arrayed in line is changing to column for advance

picture

picture

the papersoldiers are sticked to their stand through a magnet that also allows to remove the 5 stand unit from the company during the wargame.

picture

In this way it possible to recreate the reality of a battle.
So the rules will be on battalion scale, with possibility to down-scale to company and squad, but also to increase to brigades

picture

paperbattles.it

paperbattles22 Jan 2016 11:27 a.m. PST

picture

a total vision at brigade-level

MajorB22 Jan 2016 11:28 a.m. PST

and even worse, I never saw the possibility of representing a true changing formation from column to line, that was the top of the Prussian maneuovre.

In most wargames, when about 20-30 figures represent a battlion, that level of detail is abstracted out. It's not wrong, it's just a different way to view it. When you want to portray a complete Napoleonic period battle, where you could have as many as 100 battalions on each side, that level of detail is superfluous in any case.

1968billsfan22 Jan 2016 11:36 a.m. PST

Are those pictures at a 1:1 representation?

Personal logo Extra Crispy Sponsoring Member of TMP22 Jan 2016 11:51 a.m. PST

The other issue here is time scale. If a battalion takes a few minutes to change formation, you'll never "see" the interim steps unless your turns are very, very short (say, 20-30 seconds).

I'm working on a Napoleonic project with battalions at 1:2 or thereabouts but it's really just an exercise in showing what units really look like.

companycmd22 Jan 2016 12:15 p.m. PST

Agree. Using rules that dispense with formation changes is abs. required in order to have games take less time to play; the only issue when showing battalion = stand is when troops are in fact, in march column on a road. Remember, the fact is the length of the column is huge so if a battalion is on the road and getting the road bonus, the next closest battalion behind it also getting the bonus would have to be like 3 hexes away.

ScottWashburn Sponsoring Member of TMP22 Jan 2016 12:22 p.m. PST

Paperbattles, I love the pictures and what you are doing with your troops!

The other comments here are correct, of course: at the scale of most games, the mechanics of formation changes are just factored in and rarely ever get seen in a game.

As a long-time Civil War reenactment battalion commander I probably have more experience with that sort of thing than just about anyone and it is interesting how quickly well-trained troops can carry out these maneuvers. Even complex changes can be done in a couple of minutes or even less.

Still, I love to see this sort of thing in a game. Perhaps you should find a copy of the Chef de Battalion rules which did do this sort of thing on a 1-1 scale.

rmaker22 Jan 2016 12:33 p.m. PST

I don't think that column of half divisions would have been used in that period. Column of march was formed by a simple right face for column of threes, then march off, turning as necessary (aka filing/defiling). What you are showing is ploying/deloying, which doesn't come in until Guibert.

Personal logo Extra Crispy Sponsoring Member of TMP22 Jan 2016 2:29 p.m. PST

I have Chef de Battalion (nominal figure ratio of 1:5) and having read through once I cannot imagine the resulting game would be anything enjoyable.

paperbattles22 Jan 2016 3:09 p.m. PST

rmarker: pag 122 of Christofer Duffy's "The Army of Federich the Great describes the changing from column to line, speaking even of open and close columns.

Extra Cripsy: actually, I am doing my self rules trying to make things simple and fast.Still working on it.

Scottwashbrun: thank you! well your paper soldiers are very cool. I would like to try the Chef de Bataillon rules. And good to know you has experience in commanding a unit of the past…

1968bilsfan: yes 1:1 ratio


For the rest, the idea is actually that a simple wargame will last not just 3-5 hours, but some days or more, keeping the figures on the table as long as it needs, enjoying the single details. It's hard but for me it's worthy. Just a different way of thinking a wargame looking like a live diorama.

Thank you everybody

Hafen von Schlockenberg22 Jan 2016 4:04 p.m. PST

Chef de Battalion--I kept thinking of the Sam Adams Beer commercials: "Do you LOVE charts?"

Then again,if you're really wanting a 72 hour game…

Personal logo Yellow Admiral Supporting Member of TMP22 Jan 2016 6:17 p.m. PST

I played an ACW game called "Line versus Line" once that simulated this kind of micro-tactical minutiae. I can't find it on line now, so I'm afraid I'm not much help. :-\

This kind of gaming was interesting and challenging that one time, but I wouldn't want to do that as a regular part of my gaming experience. I might enjoy playing the role of colonel in WWII or later, but in other eras I prefer to play general.

BTW, Regimental Fire and Fury is a bit more abstract than you show above, but it does have some of the flavor of forming and reforming regiments/battalions, more than most horse & musket games I've tried.

- Ix

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