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"Awakening:Recon - The Game" Topic


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FatManProductions20 Jan 2016 4:32 a.m. PST

During the last three years we, at FatMan Productions, spent learning about the gaming industry, we developed our first product, a sci-fi miniature war game called Awakening: Recon.

All of us at FatMan Productions are fans of a lot sci-fi movies, tv series and books, so we thought doing a sci-fi game inspired in the sci-fi culture of the 80's and 90's . About the rules we had somethings in mind during development that we really wanted to see in a miniatures game: Fast paced (30-40 minutes per game with about 40 miniatures per player), classic sci-fi looking miniatures (almost cartoonish), and with dynamic mechanics. Right now we have an alpha version of the rules, that we hope our contributor during the Indiegogo campaign help perfect and make definitive. It's a d10 based system, with alternate activation of units, using a system of "command points", hidden to your adversary. The four initial factions have a unique way of playing, so that in addition to the looks of it, the player may choose their faction based also in the game mechanics of it.

Story wise Awakening: Recon is a miniature game set in our galaxy thousands of years in the future. The Awakening was the arrival of the Ipse to our galaxy, a species completely alien to all of our galaxy's life forms. The races now compete for the ever scarcer resources of the galaxy, sometimes coming into conflict with one another. This is the main focus of the game, the initial skirmishes between the mysterious Ipse, the human coalition of mega corporations called The Consortium, a tribal race of amphibious aliens called the Dagonians, and the hermit like Alphas, the remnants of a fallen civilization.

In the next article we will talk about the four races, history, looks and game mechanics.

Visit us: fatmanproductions.com

Balthazar Marduk21 Jan 2016 12:27 a.m. PST

Looking forward to hearing more on how fluff.

lollerkeet23 Jan 2016 4:06 a.m. PST

Tell me why I should play your game instead of your competitor's?

FatManProductions24 Jan 2016 3:31 a.m. PST

Thank you lollerkeet for making the question that we at FatMan Productions had in mind all the way during the development of Awakening: Recon. First and foremost the miniatures. If you are looking for a game that has an 80's and 90's sci-fi inspired look, that is us. We thought that we could make a good range of miniatures with that inspiration. They will be cast in high quality resin, having "proportional" features mesuring 44 mm tall on average. In terms of rules and game mechanics, Awakening: Recon is a fast paced, very interective game. With games with about 40 miniatures on each side taking 30 to 40 minutes. The basic mechanics are very simple to learn, beeing the units that give the game the extra details. Finally we tried to lower the cost of having such a hobby. For a game with this miniatures size and quantity we are lowering the average cost of making a playable army.
Almost forgot but when the game is launched to the general public it is our commitment to make monthly contributions to our coustomers, beeing it in the form of new gaming missions, exclusive story content, or any other form we may think in the meantime ( fell free to make suggestions as a player).

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