Help support TMP


"To Form a Group During Battle..." Topic


5 Posts

All members in good standing are free to post here. Opinions expressed here are solely those of the posters, and have not been cleared with nor are they endorsed by The Miniatures Page.

For more information, see the TMP FAQ.


Back to the Mighty Armies Message Board


Areas of Interest

Fantasy
Ancients

Featured Hobby News Article


Featured Recent Link


Top-Rated Ruleset

Armati


Rating: gold star gold star gold star gold star gold star gold star gold star 


Featured Profile Article

Report from Bayou Wars 2006

The Editor heads for Vicksburg...


Current Poll


Featured Book Review


Featured Movie Review


1,437 hits since 18 Jan 2016
©1994-2024 Bill Armintrout
Comments or corrections?

Personal logo Editor in Chief Bill The Editor of TMP Fezian18 Jan 2016 7:43 p.m. PST

In the first-edition rules on page 3, it says:

To form a Group during battle, units need to Reform.

But next it says:

If two or more units are so arranged at the start of your turn, they may be moved together as a Group…

So I'm confused.

Do Groups need to be declared at the start of the game? Should they be?

After the start of the game, can new Groups be formed from adjacent units without a Reform?

(I don't have access to my 2nd edition rules right now…)

Dave Gamer18 Jan 2016 8:03 p.m. PST

2nd edition doesn't mention using Reform to make a group.

However, the Reference Sheet says, "…instead of moving, 1MP can be spent to detach (or attach stands within 1")". I think that means you could spend 1 MP to "suck in" 1 or more stands within 1" of an existing group to that group – I assume neither the group nor the stands being "sucked in" could have moved otherwise during the turn.

Who asked this joker18 Jan 2016 8:09 p.m. PST

It cost one point per unit to join the group. The "reform" command is a list of things that you could possibly do. You can move the group 1" in any direction for instance. I am readint his from Mighty Armies Ancients as I can't seem to find my MAF PDF. I'll let you know more if I find the PDF

Who asked this joker18 Jan 2016 10:08 p.m. PST

The reform command is a move command. A stand that is within 1" of a group that is reforming may join the group in any position.

Also instead, at the beginning of a turn, if a stand is in position with the rest of the group, you may include that stand with the group.

I am not sure if a stand that moves into position could count as part of the group the turn it moves into position. It did not "start the turn" with the group.

That is what I gleaned (quickly!) from my copy of MA2. YMMV.

John Leahy Sponsoring Member of TMP19 Jan 2016 1:18 p.m. PST

Use the Reference sheet with caution. It isn't altogether accurate. I'm surprised a new accurate has never been done.

Who asked this joker19 Jan 2016 4:22 p.m. PST

Is there no new PDF QRS from Rebel Minis?

Capt Flash19 Jan 2016 11:49 p.m. PST

We play it that a unit can move to within one inch of a group then be pulled into the group by having the group reform…why not, the commander gave orders to the unit to go over there and join those guys, then the group praetorian orders his Boyz to make way and form up…

Sorry - only verified members can post on the forums.