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"Reasonable table size for Team Yankee?" Topic


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Comments or corrections?

Personal logo Endless Grubs Supporting Member of TMP12 Jan 2016 7:46 a.m. PST

So, I'm wondering if an 8 x 5 table (mine) is big enough for games of team yankee using 15mm miniatures or if I should consider doing TY in a smaller scale for that table size? I haven't played or received the rulebook yet so I don't know how ranges, AT missiles, or ground attack helo mechanics work. I realize I can't replicate Fulda Gap, but…

Thanks in advance for any observations/input

Rrobbyrobot12 Jan 2016 8:09 a.m. PST

When I last played I was in the Hof gap. The 'table' was quite large and was provided by the Germans.

Dark Knights And Bloody Dawns12 Jan 2016 8:09 a.m. PST

I'm going 10x4 in 6mm

Fulda gap here I come…

GeoffQRF12 Jan 2016 8:33 a.m. PST

When I last played I was in the Hof gap. The 'table' was quite large and was provided by the Germans.

But you were playing with 1:1 scale models.

Weasel12 Jan 2016 8:40 a.m. PST

From trying to fit an entire squad inside an M113, I'd say they feel like they are under-scaled a little bit ;-)

GeoffQRF12 Jan 2016 8:41 a.m. PST

You sure that's not just scale creep from the squad….? ;-)

nickinsomerset12 Jan 2016 9:06 a.m. PST

Have a look at my post from yesterday, 6mm on a 12 x 6 table,

Tally Ho!

Landorl12 Jan 2016 9:52 a.m. PST

I've experienced a lot of scale creep since my days in the military. I've managed to creep right out of my old uniform…

Personal logo Endless Grubs Supporting Member of TMP12 Jan 2016 11:21 a.m. PST

So I'm guessing that 8 x 5 is not big enough for 15mm Team Yankee and conveying the flavor of NATO/Warsaw Pact modern warfare….

darthfozzywig12 Jan 2016 12:37 p.m. PST

Guess I won't be playing this game, then

Personal logo Saber6 Supporting Member of TMP Fezian12 Jan 2016 12:41 p.m. PST

Expect a typical NATO Battalion front to be 3-5Km and a depth of 5-10km, Same for a WARPAC Regiment.

But then we would need to know the ground scale for TY

McWong7312 Jan 2016 1:15 p.m. PST

Perfect size for 15s. Important thing is to play a game and see how it goes.

Mako1112 Jan 2016 2:47 p.m. PST

Using their game scale of about 16" equaling a kilometer, a 5' x 8' table is about right for a game.

Of course, the vehicles are way over scaled, but will look nice on the table.

If it's a huge concern, either just use fewer vehicles, or double the weapons ranges. Note, if doing the latter, I'd keep the movement rates the same, since in my humble opinion they are crazy large when you compare them to the weapons ranges, e.g. vehicles using road movement can cover the range of a main battle tank's gun in a single move.

MajorB12 Jan 2016 3:29 p.m. PST

e.g. vehicles using road movement can cover the range of a main battle tank's gun in a single move.

But surely that depends on the length of time each move represents?

All these comments above about needing a BIG table (i.e. bigger than a 6x4) have put me right off Team Yankee.

Mako1112 Jan 2016 5:00 p.m. PST

Well, any rules set that doesn't have opportunity fire, and that lets vehicles move from out of range/just in range, to side by side with the defender I find to be implausible.

I'm trying to keep an open mind, and do like the whole cards issue for helping keep the game on track, and flowing, but the above is a very serious concern for me.

I should think it might be for others as well.

Seems to me that reducing the movement rates by at least 50%, if not 75% = 80% relative to the weapons ranges might be advisable, especially if opportunity fire is not an option.

Lion in the Stars12 Jan 2016 8:29 p.m. PST

But then we would need to know the ground scale for TY
Logarithmic, not linear.

4"=~25m
8"=~200m
16"=~500-800
24"=1200
32"=2400ish

Mako1112 Jan 2016 9:44 p.m. PST

Hard to ambush someone, when they are 32" away, your tank gun range is the same, and they can move up even with you.

Thanks for sharing that scale, Lion.

Is that official for TY, or inferred?

I was figuring 16" was about 1,000m, in terms of "effective range", 32" was about 2,000m, and 48" was 3,000m, given some of the stats for various weapons, but haven't seen anything in print, so was just guess-timating for TY.

I was presuming that they were using a percentage for "effective range" of about 80% for some weapons, though in other cases, some seem to be reduced by about 1/3rd, to 67% of their max. range.

Personal logo Extra Crispy Sponsoring Member of TMP12 Jan 2016 10:01 p.m. PST

Since this is just streamlined Flames of War with new tanks I assume standard table size will assume 4x6 for tournament play.

Martin Rapier13 Jan 2016 12:15 a.m. PST

As above, I would be utterly amazed if you need a table bigger than a 4x6, especially given the logarithmic ground scale.

It is Flames of War with modern tanks, so the same size tables you need for FOW.

MajorB13 Jan 2016 2:28 a.m. PST

But then we would need to know the ground scale for TY

Logarithmic, not linear.

4"=~25m
8"=~200m
16"=~500-800
24"=1200
32"=2400ish

Which makes it all but impossible to design proper scenarios.

Lion in the Stars13 Jan 2016 10:10 a.m. PST

Is that official for TY, or inferred?

Inferred, based on weapon ranges, but I'm pretty confident of it.

4" is Pistol and SMG range, 25-50m effective range
8" is early assault rifle and carbine range, ~200m effective range
12" is M16 effective range, ~300m
16" is big rifle effective range, ~500-800m
24" is tripod MG range, ~1200m

Personal logo Saber6 Supporting Member of TMP Fezian13 Jan 2016 2:47 p.m. PST

What ever size you determine you need you really need to fight along the LONG axis. Modern deployments are deeper than WW-II

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