TundraCon II
Preliminary Events Listing
January 9th 2016
American Legion Hall
Appleton, WI
9 AM
American War of Independence: Freeman's Farm
A pivotal engagement in the Saratoga Campaign of the American Revolution featuring the hero Benedict Arnold, Daniel Morgan and "Gentleman Johnny" Burgoyne. Can the inspired rebels win again and bring France into the war or their side, or will the cold professionals conquer and preserve the colonies? Game system is Guns of Liberty 2nd Edition, 25-28mm figures provided. No experience required though a basic understanding of linear tactics will help.
Scale 25mm Rules Guns of Liberty 2-6 players
GM: Michael Mathews and Paul Alaniz Duration:4 hrs.
Pig Tickler, Victorian Alternate History
Following a disaster in the Crimea involving gambling away of horses and the intervention of clockwork pigs courtesy of the Russians, her majesties lancers have decided more training is in order. If you have some time to kill, play a couple rounds of Pig Tickler as British cavalrymen, mounted on unicycles, battle mechnical pigs. Let's just hope they can't fly!
Scale: 25 mm Rules: Pig Tickler 2-4 Players
GM: Charles Van Norman Location: Table #13 Duration: 1hr/rd Runs 4 hrs
Ancients: To the Strongest
Using a novel set of rules that are becoming quite popular in the UK, this battle sees a Caesarian Roman legion attempting to show an alliance of Gauls and Germans the benefits of civilization by subjugating them. On the other hand the tribesmen beg to differ and look to collect many human heads to show the old ways are the best.
Using 18mm Blue Moon figures, this is an easy game to learn that gives you loads of quick decisions to make each turn. Our local group loves it! Try it for yourself.
Scale: 18mm Rules To the Strongest 2-6 players
GM: Mike Husky Location: Duration: 3-4 hrs
Cavern Quest:
Got some time to kill between games? Come and take a run through the TundraCon cavern quest. A 10 foot long maze of monsters and mayhem. Grab a character and see how long you can survive. Simplified D&D rules will be used. No experience necessary.
Play time varies, game runs all day.
Scale: 25mm Rules: Simplified D&D 4-6 players at a time
GM: Scott Tyler and Alex Drumm Duration:1-2 hrs runs all day
Flames of War: Wisconsin Winter War II
Come join the Battle Badgers for the second annual Wisconsin Winter War Flames of War tournament. This year's offering will be a Late War tournament that the 1420 point limit that will be used in the upcoming Battlefront tournament season. Last year's event was a great success, so don't hesitate to sign up and join in. Registration for this event only is hosted online at the Battle Badger's website. Up to 16 players. 9hrs. link
Scale: 15mm Rules: Flames of War 16 players
GM: Battle Badgers Location: Duration: 9hrs
1 PM
Pike and Shotte
Poles and Cossacks battle with Turks and tartars in the early 17th century.
Scale: 25mm Rules: Pike and Shotte 2-6 players
GM Rob Oldenburg Location: Duration 3-4 hrs
Operation Wolverine: A Call to Arms Starfleet
After a year of continuous battle with the Klingons, your Federation strike force is called upon for a daring raid against an important Klingon supply convoy operating near the Neutral Zone. This would be a strong blow to the front lines of the Klingon fleets if you can pull the mission off and after all, it's only freighters with some escorts. Or is it?
Scale: 1/3125 Rules: Call to Arms: Starfleet 2-8 players
GM: Scott Pachojka, Eric Drumm Location: Duration: 6 hrs
2 PM
Battle for Saint James Island
Game: Sails of Glory Standard rules with advance variations. The French need to take St. James Island from the British to sustain cargo routes in the Mediterranean. Lord Nelson with his new flag ship HMS Victory accepts the challenge. The numbers are against Nelson, he is not afraid to take the fight to the French.
Scale: 1/1000 Rules: Sails of Glory 4-11 players
GM: Tim Zier Location: Duration: 3-4 hrs
3 PM
Break the Blockade: Russo-Japanese War Naval
Join the Russian or Japanese fleet in 1905 as two squadrons of pre-dreadnoughts face off in a Russian attempt to make it out of port in this fictional encounter.
Scale: 1/600 Rules: Naval Thunder 2-4 players
GM Dan Wideman Location: Duration 3 hrs
4PM
WW1 Air Combat: Wings of War
Wings of War; A WW I air combat game Allies against Germans. All material provided. Children welcome (they like shooting down their parents).
Scale: 1/144 Rules: Wings of War up to 10 players
GM Bob Rondou Location: Duration: 3 hrs
7 PM
WW I Naval, General Quarters.
The Battleships clash, British and Germans duel for control of the North Sea.
Scale: 1/2400 Rules: General Quarters 2-6 players
GM Bob Rondou Location: Duration: 4hrs
War of 1812,Battle of Chippewa
Brits/Yanks, Indians, Militia, Regulars decide the future of North America! Cousin Jonathon Rules Come one, come all and answer your country's call.
Scale: 18mm Rules: Cousin Jonathan 2-4 players
GM Todd Prochniak Location: Duration: 2hrs
The Battle of Macross: Robotech RPG Tactics
Come join the defenders of the RDF as they meet the Zentraedi invaders for the first time. How much of Macross city can you save?
Scale: 6mm Rules: Robotech RPG Tactics 2-8 players
GM: Dan Wideman Location: Duration: 4hrs
Xwing Tournament
Take to space and test your skills in an 8 player 100 pt Xwing Tournament. Standard Fantasy Flight Games Tournament rules apply.
Scale: Rules: Xwing Miniatures Game 8 players
GM: Adam Apell Location: Duration:4-5 hrs