Help support TMP


"Combat Patrol(TM) Early WWI Game" Topic


3 Posts

All members in good standing are free to post here. Opinions expressed here are solely those of the posters, and have not been cleared with nor are they endorsed by The Miniatures Page.

For more information, see the TMP FAQ.


Back to the Early 20th Century Battle Reports Message Board

Back to the WWII Battle Reports Message Board

Back to the Wargaming in the USA Message Board


Areas of Interest

General
World War One
World War Two on the Land
World War Two at Sea

Featured Hobby News Article


Featured Link


Featured Showcase Article

Cheap Scenery: Giant Mossy Rocks

Well, they're certainly cheap...


Featured Workbench Article

Pete Paints 15mm Early War German LMG Teams

Pete is back - this time, with early-war WWII Germans LMG teams.


Featured Profile Article

War at Sea First Game

Personal logo Editor in Chief Bill The Editor of TMP Fezian tries the naval wargame in the Axis & Allies series.


1,784 hits since 30 Dec 2015
©1994-2025 Bill Armintrout
Comments or corrections?

trailape30 Dec 2015 4:37 a.m. PST

Hi Guys
Are there any interesting Wargame shops in or around Anaheim or Las Vegas?
I might want to some shopping whilst my wife does some shopping,…

surdu200530 Dec 2015 5:37 a.m. PST

picture

We recently played an early WWI game using the Combat Patrol rules. See the full battle report here: bucksurdu.com/blog/?p=4701

In general the rules, though designed for WWII, worked really well for this period.

Ragnor Lothair07 Nov 2023 9:10 a.m. PST

I played a game of Combat Patrol where the GM determined according to the scenario that troops up slope hiding in an improvised trench should get to save any casualty incurred if the card displayed a concrete bunker icon. The deck contains 40 out of 50 such cards. The scenario, a WWI set in Africa was impossible as the troops on the attacking side were down slope and afforded no cover. Simply put, the system may work for other scenarios, but not this one. The game was scheduled to last four hours. After three and 1/2 hours, reinforcements were offered to both the entrenched Germans and the attacking British. Because the scenario was not well thought out, the additional forces would accomplish nothing but more casualties for the attacking troops. Even the pin markers (stunned) were not accumulated by the under fire entrenched forces as the GM must have misinterpreted the rules.

Sorry - only verified members can post on the forums.