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"Any recommendations for a flexible skirmish rules set?" Topic


24 Posts

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Comments or corrections?

Gangrel20 Dec 2015 9:47 a.m. PST

Hi,

I'm looking for an SF rules system for 28mm miniatures, that will play a decent skirmish game from say 4-12 miniatures (give or take). One thing I'd really like is that if it's possile to design your own gear and aliens, and equip accordingly (so if you have figures with pistols, for instance, rather than rifles, you can adjust the capabilities and points values), rather than stick with profiles that carved in stone. Any suggestions considered. Thanks in advance for any help.

bmcfarln20 Dec 2015 9:57 a.m. PST

Any of Two-Hour-Wargames rules sets are great for 4-12 miniatures. You can download Chain Reaction 2.0 free from their webpage. Its a generic set of rules, good for any era.

Dances with Clydesdales20 Dec 2015 10:11 a.m. PST

Tomorrows War.

nnascati Supporting Member of TMP20 Dec 2015 10:12 a.m. PST

Flying Lead, The Sword and the Flame (use single figures rather than units), Firefight 2.0.

lugal hdan20 Dec 2015 10:22 a.m. PST

I'll second bmcfarin – Chain Reaction is perfect for this size and variety game.

boy wundyr x20 Dec 2015 10:58 a.m. PST

Blasters and Bulkheads is good for a cinematic space opera feel. I use it for Star Wars and Battlestar Galactica. There's a retro sci-fi version too, Chaos on Cronos. BnB had different weapon types, several aliens pre-defined, a campaign system and a good system for something like the Force.

kallman20 Dec 2015 12:24 p.m. PST

Another vote for Tomorrow's War.

Buff Orpington20 Dec 2015 12:26 p.m. PST

Necromunda, make them what you want them to be.
yaktribe.org

tberry740320 Dec 2015 12:59 p.m. PST

Believe it or not Judge Dredd is a truely flexible system. Plus you can now get for free on the Warlord site!

freewargamesrules20 Dec 2015 2:56 p.m. PST

Battlefield Horizon and it's free.

link

skippy000120 Dec 2015 4:26 p.m. PST

These are free

link

surdu200521 Dec 2015 12:59 a.m. PST

You might take a look at the new Combat Patrol game. There are several posts on TMP about it. The Web site has a video about how it works. Eventually there will be a science fiction version, but in the meantime you can easily adapt it yourself.

Gangrel21 Dec 2015 5:14 a.m. PST

Thanks for all the recommendations, everyone. I can see that it's going to take me a while to get through them all (I've downloaded a couple of the free ones so far, and Blasters and Bulkheads sounds like it may be what I need, too). Cheers, guys.

magokiron21 Dec 2015 12:15 p.m. PST

PULP ALLEY is a pretty flexible game where you can adapt as much "advanced tech" or "mind powers" as you like, along with more mundane options.

Leagues are ussually 3-10 members, but can be more if you use some of the extra rules.

The core book is really a great value, BUT there's even a free download "starter rules" so you can check if they match your tastes.

Hope that helps.

SBminisguy21 Dec 2015 1:36 p.m. PST

Another vote for Two Hour Wargames. The 5150: Star Army rules lets you run squad to platoon actions, and flows into 5150: Platoon Leader (platoon to company) and 5150: Battalion Commander.

Gangrel22 Dec 2015 2:24 a.m. PST

Thanks everyone. I think I'm leaning towards a system that ill let me use miniatures as individual characters, rather than squads of 'grunts', and there have been a few suggestions here that seem worth investigating. Everyone's help is very much appreciated. Thanks.

Capt Flash22 Dec 2015 6:52 a.m. PST

Being that you're Gangrel, you should have not needed anyone's advice…
Self-reliance is a Gangrel's core trait… Are you sure you're not a Malkvian who thinks he's Gamgrel? 😎
Anyways, I think any of Weasel's offerings and maybe even Savage Worlds Showdown may fit your needs.

Gangrel22 Dec 2015 9:56 a.m. PST

Spoken like a true Ventrue…

A Gangrel knows when to run with the pack and when to stand alone.

SW Showdown is my usual, go-to rules system. I just wondered if there was something more fitting out there (I'm primarily a roleplayer, so I acknowledge there are people who know more about skirmish gaming than me, out there).

And Weasel?

Mithmee22 Dec 2015 2:10 p.m. PST

Frostgrave

Gangrel23 Dec 2015 12:26 a.m. PST

Wouldn't that require a shedload of work to science fiction-ify it? What would the advantage be over just using a decent set of SF rules?

Capt Flash01 Jan 2016 10:33 p.m. PST

Have to agree with Gangrel on this one…😳

Capt Flash01 Jan 2016 10:36 p.m. PST

The above post is regarding Frostgrave. Weasel is the author of the Five Core series of games, available on Wargames Vault….
😂😭
Capt Flash sees the truth. The real truth… And he happily laughs at how wrong it really is!!!!
Muagagahahahaaaa!!!

Bombshell Games02 Jan 2016 12:34 p.m. PST

Rogue Planet. It's currently on sale at Wargame Vault. You can get a physical copy of the rules, a digital copy of both the normal version and 'Derelict Planet Edition' of the game, and a digital copy of the rogue variant that is set on a gritty industrial sci-fi world ruled by violence where rival gangs battle for supremacy, glory, and resources in a harsh post apocalyptic landscape for just $13.74 USD! You could also just pick up all the digital content for $7.49 USD. ;)

Gangrel15 Jan 2016 12:29 p.m. PST

Thanks, everyone. I've bought a hardcopy of Blasters and Bulkheads which seems to tick all my boxes (although knowing my buying habits, I'll probably end up with one or two of the others, too). I'll investigate Rogue Planet for sure.

Thanks again to all those who've pitched it; your contributions are appreciated.

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