Mr Elmo | 13 Dec 2015 6:17 a.m. PST |
Ok, more info is coming out regarding the units. One formation you may want is a T-72 tank battalion. Book strength is 40 tanks PDF link and the cards can allow up to 31 tanks. That many on the table needs to be 6mm, right? Or, will points drive you to select 3 tank "companies"? |
Winston Smith | 13 Dec 2015 6:36 a.m. PST |
Have you ever seen a Flames of War game in action? |
Rudysnelson | 13 Dec 2015 6:59 a.m. PST |
GHQ has had plenty of post WW2era micro armor available for decades. |
tberry7403 | 13 Dec 2015 7:40 a.m. PST |
At least the 40" range for the M1's 105 would "feel" better in 6mm. |
79thPA | 13 Dec 2015 7:42 a.m. PST |
Elmo, I was thinking the same thing. Unless you want a semi-skirmish game, you need to go with 6mm or 10mm for anything other than minor actions. These might not be the right set of rules for true multi battalion games. Winston's point is also valid. |
Visceral Impact Studios | 13 Dec 2015 7:55 a.m. PST |
a T-72 tank battalion. Book strength is 40 tanks PDF link and the cards can allow up to 31 tanks. Have you ever seen a Flames of War game in action? I played in precisely that sort of game at Historicon this year. IIRC they were T-55s for Arab-Israeli war. They were deployed literally in contact with one another. The mech infantry company in support with their BTRs were similarly dense. Using the rulebook's 15mm measurements and 6mm figures would look MUCH better wrt unit density. |
nickinsomerset | 13 Dec 2015 8:52 a.m. PST |
I have done the same with the Battlegroup rules, it works well, and I shall try the same with TY, Tally Ho! |
Danny Weitz | 13 Dec 2015 8:55 a.m. PST |
I also am playing to do this in 6mm. I purchased some excellent 3mm samples from PICO, but I felt they were too small. Danny Weitz |
thecrazycaptain | 13 Dec 2015 8:59 a.m. PST |
I am confused though. It seems that you need to buy the models to get the cards which have all the information on them? I would love to try the game in 6mm, but the card situation has me confused. |
XRaysVision | 13 Dec 2015 9:09 a.m. PST |
Though my rulebook is in the mail, it would appear that the cards are simply stats that are in the book. The cards, basically, a replacement for a QRS. Judging by the "How to Play" videos on YouTube, the cards function very well as stand ins for referencing the book. As for the model scale to ground scale differential. Like many (all?) other games, this is required to make them playable. Like the Napoleonics and Ancients I play, I can rationalize the disparity by thinking of the model or stand as an area or ZOC where the unit actually is located. |
Tgunner | 13 Dec 2015 10:42 a.m. PST |
@thecrazycaptain: Discussed here.. TMP link XRaysVision hits it on the head. The cards are stats from the book and serve WITH the QRS. You still need the QRS for at-a-glance rule, but the cards save you from digging in the book for unit stats and special rules. @Mr. Elmo 30+ tanks is a huge game for Team Yankee. From what I've read the basic games are 50-150 points. That's not as much stuff as you would think. The Battlefront gang are building "armies" (formations in the rules) and most of them are around 50 points. Here's a couple of examples: T-72 Tank Battalion HQ 1x T-72 5 points T-72 Tank Company 5x T-72 22 points T-72 Tank Company 5x T-72 22 points Total 49 points link M113 Mech Combat team HQ 1x M16 Rifle team, 1x M113 1 points M113 Mech Platoon 3x M249 SAW team with M72 LAW anti-tank, 3x M47 Dragon missile team, 3x M113 5 points M113 Mech Platoon 3x M249 SAW team with M72 LAW anti-tank, 3x M47 Dragon missile team, 3x M113 5 points M109 Field Artillery Battery 3x M109 7 points M901 ITV Anti-tank Platoon Platoon 2x M901 ITV 3 points M901 ITV Anti-tank Platoon Platoon 2x M901 ITV 3 points M901 ITV Anti-tank Platoon Platoon 2x M901 ITV 3 points M163 VADS AA Platoon 2x M163 VADS 3 points A-10 Warthog Fighter Flight 4x A-10 Warthog 20 points Total 50 points link M1 Abrams Armored Combat Team HQ 1x M1 Abrams 8 points M1 Abrams Tank Platoon 2x M1 Abrams 16 points M1 Abrams Tank Platoon 2x M1 Abrams 16 points M163 VADS AA Platoon 2x M163 VADS 3 points AH-1 Cobra Attack Helicopter Platoon 2x AH-1 Cobra 7 points Total 50 points link I can see some armies getting pretty big. Check out this BMP 'battalion': MP Motor Rifle Battalion HQ 1x AK-74 team, 1x BMP-2 2 points BMP-2 Motor Rifle Company 4x AK-74 team with RPG-18, 3x RPG-7 anti-tank team, 1x SA-14 Gremlin AA missile team, 4x BMP-2 10 points BMP-2 Motor Rifle Company 4x AK-74 team with RPG-18, 3x RPG-7 anti-tank team, 1x SA-14 Gremlin AA missile team, 4x BMP-2 10 points T-72 Tank Company 5x T-72 + Mine Clearing Devices 23 points ZSU-23-4 Shilka AA Platoon 4x ZSU-23-4 Shilka 4 points Total 49 points link By the way, just fielding 21 T72 would set you back 99 points. Formation HQ with 1 T72: 5 points Two tank companies with 10 tanks each: 47 points per company totals 94 points. A full 31 tank Soviet Tank Division battalion totals in at 146 points. That would be a big game there with three full formations for the Soviets That's not terrible for a 6' by 4' board in 15mm. A more standard 50-100 point force would fit very nicely with tons of maneuver room. So yeah, calling Team Yankee a skirmish game is pretty close to the truth. I think 6mm would look nicer and have even more room, so maybe it's the way to go if money is a big issue or you really just want to put a full tank or motor rifle regiment on the board! I'm going to do both since I love 15mm. I want a Russian tank pack (the current one with 9 tanks) and a BMP pace with the infantry for my games. Anything bigger than that then I'll go 6mm. |
Mr Elmo | 13 Dec 2015 12:47 p.m. PST |
30+ tanks is a huge game for Team Yankee Is a 150 point game the old 1750 equivalent? If so, you could get a book tank battalion. The struggle is that 15mm seems too big, 10mm seems ideal but unpopular, and 6mm has you mingling with micro armor hobbyists at the expense of official "Team Yankee" events. If 50 point games are standard and you're "bath tubbing" 1 tank for a platoon, I guess that's one way to look at it. |
McWong73 | 13 Dec 2015 12:55 p.m. PST |
I suspect 100pts will be tourament standard for the time being |
Tgunner | 13 Dec 2015 4:41 p.m. PST |
If 50 point games are standard and you're "bath tubbing" 1 tank for a platoon, I guess that's one way to look at it. I view it as fielding reduced formation. When Bannon defended Link he had a very reduced Team Yankee: Two tracks and squads with the mech platoon. Four tanks in total from the two tank platoons and the command section. That's a bit less than the minimum force in the game. Is a 150 point game the old 1750 equivalent? If 1750 is a big force, then yes. 150 points is quite large although tanks can whittle it down some. Here's my current planned force and I'm still lagging behind by 30 points! So at full strength my force will be:Armored Combat Team (86 points) Command Team: 16 points Two line tank platoons: 64 points Mech platoon: 6 points Mech Combat Team (12 points) Mech Command Team: 1 point 2 Mech line platoons: three track platoons for 8 points ITV platoon: two ITVs with 3 points ITV platoon: 3 points Attachments: (31 points) Cobra platoon (2 Snakes): 7 points FISTV: 1 point M109 battery (3 tubes) 7 points VADS platoon (2 flyswatters): 3 points A-10 Flight (2 Hogs): 10 points Mortar Platoon: 3 points That should give me 130 points. |
McWong73 | 13 Dec 2015 5:27 p.m. PST |
100 pts to 150 pts is a 50% increase in game. 1500 pts to 1750 is around 17%. 125 pts may be a better match for 1750 like games, but really it's a whole new dynamic where these sort of equivelancies may not be accurate. |
pigasuspig | 13 Dec 2015 5:41 p.m. PST |
I'm running 6mm TY for lots of reasons, and it does look really good, but that's more to do with the terrain than the tanks. We're already playing 1750 in FoW, and what Soviet tank army would dare field _fewer_ than 21 tanks at that point value? I think the real spam question revolves around infantry: dismounts are far more vulnerable now than they ever were in FoW, and at the same time, cheaper and come with TONS of anti-tank missile carriers. Which they'll need, because I would take 1 M1 against 100 RPG teams every time in this game. |
McWong73 | 13 Dec 2015 6:01 p.m. PST |
Large infantry formations are far better tar babies in TY though, with the "no morale test to break till down to two models". Haven't read close enough to see if tank terror is in the game mind you. |
pigasuspig | 13 Dec 2015 9:50 p.m. PST |
They're not a very good tarpit though, as vs tanks they can do nothing but fall back turn after turn. Soviets have it slightly better: their RPG-7s can roll 6s to hit, then hope the US player rolls a 1 for armor, then fails to counterattack and gives up the bailed tank. Otherwise it's just auto-fall back like the US. |
McWong73 | 13 Dec 2015 10:16 p.m. PST |
Or the M1 just drives away by breaking contact. At the same time I can't see any M1 unit wanting to get that close to a full strength MRR company, clever deployment can really screw the yanks. Apologies, my comments were solely in regards to Sov infantry. I'm still not sure if US mech infantry is of any use. |
XRaysVision | 14 Dec 2015 7:33 a.m. PST |
So, how many points are in the US and USSR boxed sets? |
Tgunner | 14 Dec 2015 4:36 p.m. PST |
About 50. A nice starting point for an army. I would prefer some infantry in the mix over the choppers, but that's me. |
GHQOnline | 31 Dec 2015 11:30 a.m. PST |
We are getting a ton of orders from new customers- many of them are telling us that they are using our miniatures with TY. We haven't sold this many of the older M1 Abrams, T-72's, Cobras, and Hinds in a long time, they are flying off of the shelves. We have always considered ourselves more of a miniatures company, so we are fine with whatever rules you like to use. Happy gaming! GHQ |
Visceral Impact Studios | 31 Dec 2015 12:08 p.m. PST |
Another vote for GHQ! They have the most complete product line for moderns and the service is top notch. We have extensive collections of their products and really enjoy them. |
VonBurge | 31 Dec 2015 1:59 p.m. PST |
I'll mostly be using 6mm for my games but will use 15mm for games when gaming with others. |
GHQOnline | 31 Dec 2015 2:49 p.m. PST |
Keep in mind that we are having a sale of 15% off on all orders over $75.00 USD through January 11th, 2016. Just use the EAGLE discount code. That will make it easier to outfit your Team Yankee forces. ;-) Thank you for your support, GHQ |
webgriffin | 04 Jan 2016 10:37 a.m. PST |
At 100+ points? Yes, you will need 6mm. Fewer points?
It would definitely work in 15mm. But this is all an opinion. I ran 6mm FoW AIW at Historicon. The feedback was very positive from the players and others. I did see the 15mm AIW event at Historicon. The models looked fabulous and it was well run to say the least. But 31 T-55 in close proximity is a bit less than visually pleasing… |
webgriffin | 04 Jan 2016 10:39 a.m. PST |
There are also other providers out there in 6mm. GHQ is beautiful and awesome looking. No doubt. However… I went with Heroics and Ros, which have good detail and a great price point. Like my post above, an opinion. |
VonTed | 06 Jan 2016 5:32 a.m. PST |
I think the only reasonable solution is to game Team Yankee in both 15mm and 6mm (not at the same time of course!) :) |
webgriffin | 06 Jan 2016 7:26 a.m. PST |
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GHQOnline | 07 Jan 2016 10:02 a.m. PST |
This was posted in it's own thread, but we thought that this was pertinent on this thread too. Sorry if you have already seen it. Thank you! GHQ There is much discussion around the internet relating to the size of miniatures to use with the Team Yankee rules. A growing number of people are choosing GHQ 1/285th scale Micro ArmourŪ for playing Flames of War. Many people have said that they would switch to 1/285th, but they have already invested hundreds, or thousands, of dollars in Flames of War miniatures. Now people are looking at the same choices in contemplating getting into the Team Yankee rules. There are some facts that you should be aware of before making that decision. GHQ developed its Modern armour line in the 1970's under a contract with the Command & Staff College at Fort Leavenworth specifically for the Dunn Kempf game, a tactical and grand tactical game designed to train army officers on how to defend the Fulda Gap from attack by Soviet forces- the same Fulda Gap scenario that inspired the Team Yankee book. GHQ's line of modern miniatures were designed from highly classified drawings and photos supplied to US Army Intelligence on a "need to know" basis. These were designed at a time when few people even knew what the equipment looked like. The army contacted GHQ because they became familiar with our 1/285th scale line of WWII Micro ArmourŪ miniatures. They liked them, and felt that 1/285th was the perfect scale for wargaming modern warfare. After supplying the miniatures for Dunn Kempf, we established a long term relationship with many units of the US Army and National Guard units across the country. Many foreign officers attending the international officers school at Fort Leavenworth, and later Fort Leonardwood, came into contact with GHQ Micro ArmourŪ. Over the years since, GHQ has supplied Micro ArmourŪ for training aids to Britain, France, Germany, Israel, Saudi Arabia, Jordan, Australia, New Zealand, and many other armed forces. In 1991 during the run-up to Desert Storm, GHQ shipped huge quantities of Micro ArmourŪ to many military units before they deployed, as well as to forces in the field in Saudi Arabia and Kuwait. Kits were specially prepared for use in the field, carried in Bradley squad leader vehicles for on-site explanations of planned attacks. Some of you may remember footage on CNN of a squad leader deploying the kits in the field using his hands to form miniature terrain in the desert sand and deploying GHQ Micro ArmourŪ, both US and Iraqi vehicles, on the sandtable-like battlefield. GHQ also supplied all of the miniatures used by NBC, CBS, and ABC that were used on-air for demonstrations as Desert Shield turned into Desert Storm. GHQ has a long and colorful history supplying Micro ArmourŪ to the US Army for wargaming. At the same time that GHQ was developing Modern Micro ArmourŪ Gen. Donn Starry was in command of 5th Corp covering the Fulda Gap. He developed the plans for defending the Gap. He was a big fan of GHQ Micro ArmourŪ, and when he was later put in command of TRADOC (US Army Training and Doctrine Command) at Fort Eustis he was instrumental in getting Micro ArmourŪ in use at training schools all over the country including Fort Benning, Fort Carson, Fort Huachuca, and many others including the Marines. GHQ makes all of the vehicles used in Team Yankee for the Dunn Kempf game, as well as many others in the 1980's, and has kept current with vehicle introductions by most nationalities since then. GHQ's range of modern vehicles is staggering, and today represents hundreds of vehicles. The GHQ Modern Micro ArmourŪ is the same line, continually improved, that was used by the US Army in the 1980's to train for the Fulda Gap. You make the choice which line of vehicles, and scale is the most appropriate for modern wargaming. The US military already has. Thank you, Gregory Scott, GHQ Founder |
11th ACR | 07 Jan 2016 10:56 a.m. PST |
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Danny Weitz | 07 Jan 2016 11:48 a.m. PST |
No Greg, THANK YOU!!! Danny Weitz |
nickinsomerset | 07 Jan 2016 3:17 p.m. PST |
6mm either 285 or 300 work well for most rules for both WW2 and the Cold War. using the ranges etc for 15 or 20mm also give a good feel at the smaller scale. The question is can the rules work with the larger numbers? The first Bn on the start line (Not actually deployed yet just to give an idea) – The table is 12 x 6:
[/URL] The small scale also allows for the deployment of not standard units: Bde HQ:
[/URL] BG HQ complete with Sqn Ldr's tank with dozer
[/URL] Plenty of maneuver space:
[/URL] And the rear echelon chaps can make an entrance near some of the excellent buildings available:
[/URL] And as alluded to above there is a massive amount of available models, mine are a mix of GHQ and H&R the latter currently producing some new Cold War BAOR stuff, including a Phoenix Drone! Tally Ho! |