Help support TMP


"The Massacre of the Chaplains." Topic


10 Posts

All members in good standing are free to post here. Opinions expressed here are solely those of the posters, and have not been cleared with nor are they endorsed by The Miniatures Page.

Remember that you can Stifle members so that you don't have to read their posts.

For more information, see the TMP FAQ.


Back to the SF Battle Reports Message Board

Back to the Warhammer 40K Message Board


Areas of Interest

Science Fiction

Featured Hobby News Article


Featured Recent Link


Featured Ruleset


Featured Showcase Article

Starship Storage Stands

Personal logo Editor in Chief Bill The Editor of TMP Fezian searches for a better way to store his starships.


Featured Profile Article

Checking Out a Boardgame, Episode II

Personal logo Editor in Chief Bill The Editor of TMP Fezian looks for scenario material in a World War IV boardgame.


Featured Book Review


Featured Movie Review


1,393 hits since 10 Dec 2015
©1994-2024 Bill Armintrout
Comments or corrections?

Pictors Studio10 Dec 2015 1:44 p.m. PST

"Alos it is worthless resisting me, give him over now," yelled Captain Hrong of the World Eaters. His voice echoed through the helmets of all the Astartes in the maze of streets and ruined buildings.

There was no answer but the rattle of bolter fire.

Hrong's men had moved through the rubble in the building they were in and emerged in a plaza.

picture

Chaplain Alos was well out of range with his plasma pistol but kept firing shots off in the hopes that the discharges would give confuse the sensors in the World Eater's helmets or give them a target to fire at.

He said over the com system to his own men, "Pull him back. Get him out of here. It doesn't matter how many of us die, we need to get a message to any other Legion, the World Eaters have rebelled against the Emperor."

picture


Armoured hands closed around the robes of the Enginseer and dragged him back through the ragged crater and smashed parts of a launch that had crashed there.

Alos stood, making himself a target of the enemy fire.

picture

His men fell back as directed.

"Tyler, keep your team up with me. Cover the retreat of the rest of them," Alos said.

The marine with the missile launcher nodded even though he knew the Chaplain couldn't see him.

The four marines fired at the oncoming rebels while the rest of the group moved away, if they could make it to the entrance to the subway system only two blocks away it seemed likely that they would be able to elude Hrong.

picture

Their fire pinned down the first group of marines to emerge but a second fire team moved up and splitting their fire between the two reduced the volume enough that the enemy could start making pretty accurate shots even at the range they engaged at.

Soon Alos was wounded in the thigh and had his right hand blown off by the explosive bolter rounds. He was on one knee but still firing. His pistol was getting hot in his hand but he kept firing until a bolter round hit him in the side of the head blasting his helmet apart and dropping the Chaplain.

The enemy used the opportunity to surge forward.

picture

The dreadnought moved quickly ahead of the men who moved up using it as cover. Bolter rounds were bouncing off of it, the man inside, nearly insane with rage felt something that must have come from a rocket launcher ricochet off of his hull.

picture

Despite being tough he was not invulnerable. One of the marines he was pursuing left off pulling the Enginseer back and ran forward with his melta gun. The heat weapon fired and a section of armour was instantly reduced to slag on the metallic monstrosity.

The dreadnought returned the fire with contempt and the man was melted to slag.

Hrong's men pressed up and started to get behind their targets who, leaderless, continued to fall back.

picture

Tyler was doing his duty, the rocket launcher was barely pausing in its fire, explosions ripped through the ranks of the World Eaters pursuing him. A shot ripped off another big pieces of the dreadnought's armour.

Enough of the armour had been damaged now and a flurry of bolter fire concentrated on the machine was enough to down it, some essential circuitry being damaged the massive mechanical beast stumbled and them fell heavily to the ground. The inarticulate scream from inside could be heard even through the armour and over the rattling of bolter fire.

The marines behind the behemoth had now pressed up and fired on Tyler's team as well as the last marine escorting the Enginseer away.

Tyler kept up a steady fire with his rocket launcher. Explosions in the midst of the men were causing havoc all over the rubble strewn streets.

picture

Eventually it was just Tyler and the Enginseer who was running alone now.

picture

Hrong turned the corner of the building. His first shot smashed into Tyler's face plate, exploding and stunning the space marine. He fell dropping his missile launcher.

Hrong's second shot hit the Enginseer just before he went around the corner and to relative safety. The shot hit him right in the lower back sending him to his knees.

picture

Soon three space marines were surrounding Tyler. As he recovered himself he looked into the barrels of their bolters and they each pulled the trigger, the explosive rounds all detonating on his chest, shattering the armour and the man inside.

picture

Pictors Studio10 Dec 2015 4:04 p.m. PST

We used the following for stats for everyone:

Space Marine

MOV 4-2 CC 15 BS 14 PH 15 WIP 12 ARM 4 BTS -3 W 2

Terminator

MOV 4-2 CC 15 BS 14 PH 15 WIP 12 ARM 6 BTS -5 W 2

Contemptor Dread

MOV 6-4 CC 16 BS 15 PH 17 WIP 12 ARM 10 BTS -9 STR 3

Captain

MOV 4-2 CC 18 BS 15 PH 15 WIP 13 ARM 6 BTS -5 W 3

Chaplain

MOV 4-2 CC 17 BS 15 PH 15 WIP 14 ARM 4 BTS -3 W 3


And for the weapons:

Bolter

S 0-8 +3 M 9-16 +3 L 17-24 -3 Max 25-48 -6 DAM 13 B 2 Ammo EXP

Heavy Bolter

S 0-8 0 M 9-32 +3 L 33-48 -3 Max 49-96 -6 DAM 15 B 4 Ammo EXP

twin-bolter

S 0-8 +3 M 9-16 +3 L 17-24 -3 Max 25-48 -6 DAM 13 B 3 Ammo EXP

Bolt Pistol

S 0-4 +3 M 4-8 0 L 8-12 -3 Max 12-16 -6 DAM 13 B 2 Ammo EXP

Missile Launcher (or hitile launcher as that guy was red hot this game, he didn't miss anything)

S 0-8 0 M 9-32 +3 L 33-48 -3 Max 49-96 -6 DAM 13 or 15 B 1 Ammo EXP or AP Template circular or none

Plasma gun

S 0-8 +3 M 9-16 +3 L 17-24 -3 Max 25-48 -6 DAM 14 B 3 Ammo Plasma

Plasma pistol

S 0-4 +3 M 4-8 0 L 8-12 -3 Max 12-16 -6 DAM 14 B 3 Ammo Plasma

Melta gun

S 0-4 +3 M 4-16 0 L 16-24 -6 Max 24-48 -9 DAM 15 B 3 Ammo AP

Multi melta

S 0-8 +3 M 8-16 0 L 16-24 -3 Max 24-48 -6 DAM 15 B 3 Ammo AP

Flamer and heavy flamer used the standard 40K template for those and had a DAM of 13 and 14 respectively and had AMMO type FIRE

Everyone, except the terminators and dreadnought, had frag grenades that they could throw up to 12 inches and had a circular template with a DAM rating of 13.

I modified the rules slightly to count up to four models as a single model for Infinity game purposes. Sort of like the Fireteam rules except this was the rule:

You could use any model as your shooter for both action and reaction fire. For each model beyond the first with the same weapon or a stronger* weapon you can add 1 to the Burst value of the shooter.

For each model beyond the first in the group with a weaker* weapon you can add 1 to the BS of the shooter.

So if a group of 3 marines is firing as a team all with bolters you pick which one you want to shoot with and then would add 2 to the Burst value of the bolter (normally 2) to get 4 shots.

If the unit contains 4 marines and one is armed with a Heavy Bolter and you choose to shoot with the Heavy bolter he would get 4 shots at a base BS of 17 (B value of weapon is 4, each marine past the first adds one to the BS of the guy shooting as they have weaker weapons.)

The reasoning behind this was that they are firing as a weapons team, if they are all shooting roughly the same thing then their shots are being combined to be more effective so more shots. If they are shooting to support a model shooting a better weapon then the shooting keeps the heads down or distracts the enemy allowing a more accurate shot.

Not exactly scientific but it seemed to work pretty well.

* Weaker vs. Stronger weapons. You can define this as you will of course, we used DAM as the defining characteristic. We never had a situation where an HMG and a multi melta were in the same shooting group or anything like that. We basically broke the marines up into units of 3-4 typically and included one heavy or special weapon in each. I'd recommend this as it keeps it easy. The characters were separate. The dread was separate. Both of these had to be. For the termies we had a group of 3 and a group of 2.

15mm and 28mm Fanatik10 Dec 2015 5:28 p.m. PST

Nice game with nicely painted Betrayal at Calth miniatures. Great stuff.

Bravo Two Zero10 Dec 2015 6:54 p.m. PST

I like this. This goes with how I do Clash on the Fringe. We do weapons team/fire squads.

Calth nothing this is Istvaan. Dang. I look forward to more. Have you thought of using Psykers with the 40K powers but with these rules? Doing so now with Clash.


JH

Bravo Two Zero10 Dec 2015 6:59 p.m. PST

So Sorry. The Figs of the World Eaters are really nice as is the Terrain. I love the narrative you tell. Very well done. I forgot this part as the Psyker powers Cards were in my mailbox and I was too excited. Excellent work and inspiring.

JH

Pictors Studio10 Dec 2015 7:44 p.m. PST

I haven't really thought about using psychic powers with the Infinity rules. They have rules for hacking in the game and I suppose you could just use those. You'd probably have to play around with the BTS scores then because I don't know that there is any reason why a Terminator would be that much more resistant to a psychic power than a space marine in MKIV armour.

It is an interesting idea, although with the World Eaters you probably aren't going to run into many psykers.

The one side would get rid of them because the Chaplains job was to kill psykers. The other side would get rid of them because, you know, Khorne.

Maybe I should have done Emperor's Children or Death Guard.

The one thing I'm a little stymied on in using these rules is how to get Angron on the table.

The primarchs would have to be more powerful than most things in Infinity. I guess I'll just have fun with them using these rules as having Angron on the table with only about 35 marines (on both sides) seems a little over the top anyway.

Once I get my second BaC boxed set and get those figures painted then I'll probably use the 40K rules and use Angron with them then.

Bravo Two Zero11 Dec 2015 6:33 a.m. PST

For the World Eaters you can read The Betrayer. The last Librarians for the World Eaters did not have the nails. They joined as the Communion and fought Lorgar Pyskically. They were a cool bunch. Had a Warhounds Dread with them in the end.

World Eaters are perfect. The models look perfect. Paint job is really nice. White is hard to pull off.

I struggle to try and come up with getting Erebus on the table. A Dark Apostle in every game seems a bit much as well.

JH

Pictors Studio11 Dec 2015 6:40 a.m. PST

I'll buy the Betrayer when I see it. Right now I'm finishing up Flight of the Eisenstein and have Fulgrim lined up next. I read the first two books not long after they came out but haven't read anything since. The BaC set really set me off on this.

Bravo Two Zero11 Dec 2015 3:54 p.m. PST

Start with Know No Fear. That is the Attack on Calth. Very awesome Read. If you are into Calth there are more books. Reading Mark of Calth now and ordered The Unburdened.

Betrayer is about almatura right after Clath and ends wit Numericia or how ever you spell it.

JH

Capt Flash16 Dec 2015 7:57 a.m. PST

Great report and pictures! Your collection looks awesome! 👍🏾

Sorry - only verified members can post on the forums.