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"Review of Wargames Soldiers and Strategy #81" Topic


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1,210 hits since 24 Nov 2015
©1994-2024 Bill Armintrout
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ubercommando24 Nov 2015 4:00 p.m. PST

Right, I have 20 minutes to write this otherwise it's going to be a 2 parter.

FIRST IMPRESSIONS: "The Hired Muscle" is the strap line, and it's the wars of the Italian Renaissance and the hired bands of mercenaries known as Condottiere that is the feature. Nice looking diorama with armoured men on horseback and men in funny hats and stripy tights on foot.

EDITORIAL: "When the Rules Change". No, Guy isn't referring to yet another Warhammer edition but how these Italian wars saw great changes from a largely mercenary force being a state's primary defence to a dedicated, state funded home grown army…as Machiavelli argued for. A nice and slightly gruesome introduction to this issue's theme.

MINIATURE REVIEWS: There's some very juicy stuff on show here. My stand out selections would be the 18th Century seafarers (as someone who used to run the Privateers and Gentlemen RPG these figures would have been perfect for it), the great set of 1970s New York Gangers set from Ghetto Miniatures (based on the movie, The Warriors), Mogadishu US Rangers for Skirmish Sangin and some nicely detailed buildings in 2mm or 1/1,200 scale. There's a ton of stuff as well but all interesting and very varied in theme.

IT'S ALL ABOUT THE BASES: Rick Priestly on the joys of rebasing. Rick's been a bit funny in recent issues: First, taking issue at Airfix starter sets and attempts to attract young people to the hobby not via a Games Workshop shop and now speaking up for that most onerous and frustrating of tasks…rebasing. I've been put off at having to do this every time a club decides that shiny rules X are the way to go and because it has some strict and odd basing conventions, we all have to prise our lovingly painted figures off their stands and start again. No thank you….even if it does give the chance to get fancy with the bases. Maybe Rick can convince you.

RICHARD I AT ARSUF: A 2 page scenario by Warwick Kinrade no less of Richard I's successful Crusader battle and using his new Soldiers of God rules, although suggestions are made for adapting it for your ancient/mediaeval rules of choice.

HOW GROUCHY WON HIS BATON: Fancy something really different for Napoleonics? Why not try a bleu sur bleu action where Royalists take on Bonapartists in 1814 France? 3 scenarios for this mini-campaign with plenty of historical background, stats for Black Powder (although OOBs are general enough to adapt for other rules) and special rules but, sadly, no maps.

A BEATING FOR BENITO: A speculative game set in Ethiopia 1936 and postulating what if Italy went to war with Britain over that country. Scenarios suggested for Chain of Command, there's a map and lots of background although the authors make a howling error in describing Anthony Eden as Prime Minister in the 1930s. 20 years too soon, guys.

THE GREAT WARGAMING SURVEY 2015. The results are in and….Science Fiction wargaming has now topped the table of most popular genre, knocking long time leader WW2 from the top spot. Elsewhere, the survey shows respondents were not "greying" but in fact getting younger, there are now nearly 2% female wargamers, and people more in favour of bricks and mortar gaming shops. On the other hand, actually researching military history has slipped into 4th place of "important aspects of wargaming". If you're into SF, then maybe history isn't going to be a big feature….

Right, out of time for now. The rest later.

The Beast Rampant24 Nov 2015 4:12 p.m. PST

I'm really looking foreward to this one. It seems like the last Punic Wars issue has been on the shelf of my Barnes & Noble forever!

freewargamesrules25 Nov 2015 3:52 a.m. PST

Subscribing to the PDF version is a no-brainer, great discount over printed version.

ubercommando25 Nov 2015 5:07 a.m. PST

Right, let's pick up where I left off last night, and we're into this issue's theme.

By the way, I still prefer the hard copy version and reading whole magazines on PDF gives me headaches. To each their own.

THE CONTRACT MEN: This article, by regular contributor Eoghan Kelly, basically gives you a run down of the Condottiere era: Who they were, why they existed, what they did, etc. Very informative and useful if you don't know a great deal about them. The set the scene articles basically give you the background in one blast so the idea is that follow up articles concentrate more on the gaming side and less historical exposition.

CRY CARNE! This really does follow on from the previous article. So you now know a little bit more about the Condottiere, how to you apply it to the tabletop? There's a few ideas here before a scenario for the Battle of Cascina. Considering that the bulk of the article is taken up with describing the military successes and reputation of John Hawkwood and the White Company, the battle chosen here is one of his rare failures.

LIFE AND DEATH OF AN ITALIAN CONDOTTIERE: The Battle of Calliano scenario involving the person referred to in the title, Roberto Sanseverino d'Aragona. Again, a successful leader of his era and his one notable failure. I see a pattern developing here. Maybe a future theme could be set around great generals losing battles? Anyway the rules suggested is a variant on Lion Rampant but it's also flexible enough to adapt for other rules. This is a battle where you can get to use Landsknechts as well.

AGAINST THE BARBARIANS: A scenario of The Battle of Fornovo, 1495, another of the major Condottiere fights. The opposition are in the form of the French and judging by the map supplied it looks like a big battle. There are no army lists supplied, but they're apparently so big they're downloadable from the WSS website. Lots of special rules to use for the Wargames Foundry bespoke Condottiere rules, "Dogs of War".

THE POPE GETS A BLOODY NOSE: Ravenna 1512, and another Pope gets into bother in the Italian wars. From a very defensible position behind first class fortifications and with their backs to a river, the Papal forces lost. The scenario isn't designed with any set of rules in mind, but the OOBs give you very specific sizes of units based on numbers of bases so you may have to tweak and adapt for your chosen set.

A FIBleeped textL OF FLORINS: A round up of what's available for the period, bearing in mind that using figures for the Wars of the Roses and Landsknechts are acceptable. Mostly 25/28mm, with three ranges of 15mm and the ever reliable Pendraken flying the flag for 10mm. Nothing in 6mm though.

THE BATTLE OF SAN ROMANO: First time contributor Sascha Herm shows how he made the front cover diorama. This is very detailed in terms of highlighting faces, painting shields and getting the horse colours right, but if I'm nitpicking I would have liked a bit more on the soldiers and what they're wearing.

TERRAIN FENG-SHUI: Self confessed "terrain dick" Eric Lauterbach extols the virtues of putting more effort into the terrain side of wargaming. His pet peeves are using unnatural green snooker table felt for grass (or even blue cloth for land battles), lack of roads and trees and bilious pea green blobs that are meant to be hills. He didn't mention masking tape being used for roads though….

THE DRAGON TANK: Scratchbuilding your own Dragon tank model from Dr No. Nicely done, not too difficult from the looks of it and a top tip product called "Makes Paint Stick", which I could do with for some upcoming projects.

THE GAUL OF IT: Tips for painting ancient Gauls in 15mm. If you like a lot more detail and wow factor to your 15mm figures, this is for you.

LET'S PLAY SOLDIERS OF GOD: As there's a scenario for this very game early on in the issue, it's worth taking a look in detail about how the game works. It's both IGOUGO and card driven with a pre-game select the battle plan phase and overall it gets a thumbs up, despite some production issues (grammatical errors, the cards contained in the rulebook and not available separately).

GAME REVIEWS: Liber Militum, Tercios Renaissance rules, the Feudal Japan set Daisho and an interesting campaign game called Legion of Honour which I could have done with more information about as it seems a hoot. Also the new Skirmish Sangin spin off, Maalintii Rangers and the first supplement for Frostgrave, Thaw of the Lich King. All get a thumbs up.

NATIONAL CHARACTERISTICS: Richard Clarke explains why he's generally in favour of national characteristics in wargames. Sometimes derided for limiting players, they can (if used creatively and accurately enough) enhance a force. As an aside, he has a good metaphor for rediscovering an old set of rules.

BOOK REVIEWS: One of the two books on the ACW battle of Petersburg (the other gets a review in the recent Miniature Wargames), an Osprey on the Greco-Turkish war of the 1920s and a book on painting wargaming figures all feature.

PARTING SHOTS: Why you should undercoat MDF buildings, tips for making more realistic looking brick mortar and Dicing With Dai.

SUMMARY: An interesting read, as always, and great if you're into late Mediaeval/Renaissance wargaming. At the risk of sounding harsh, the featured scenarios all ended up feeling the same…given that the Condottiere have a reputation of all manoeuver and no fighting, perhaps a campaign game article might have been a useful addition? Still, you get a hefty total of 7 scenarios in this issue which should keep your clubs going for a few meetings. So great value for money in this one.

ubercommando25 Nov 2015 5:09 a.m. PST

I had a laugh just now. I wondered why there was a bleep with the word "fistful", specifically the middle part? Then it occurred to me that when in caps lock for the subsection titles, it spelled a rather rude acronym for keeping quiet.

boy wundyr x25 Nov 2015 8:44 a.m. PST

Good review, I'm still reading through the issue on lunch breaks.

Funny thing about bleepomatic catching s.t.f.u., which is also the acronym for Special Task Force Unicorn in the Monster Hunter International novels, which I'm doing in 15mm and now I know I'll get busted if I use it!

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