"Mighty Armies: Order of Shooting & Fighting" Topic
8 Posts
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03 May 2016 12:41 p.m. PST by Editor in Chief Bill
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Editor in Chief Bill | 06 Nov 2015 5:56 p.m. PST |
In the first edition of this ruleset, the sequence was: 1. close combat 2. ranged/shooting attacks In the second edition, the sequence is: 1. ranged/shooting attacks 2. close combat In fantasy wargames, do you have a preference for which should come first? |
Extra Crispy | 06 Nov 2015 6:57 p.m. PST |
No matter the genre/period it all depends on how it works within the confines of a particular system. |
Editor in Chief Bill | 06 Nov 2015 7:56 p.m. PST |
Speaking of which, here's one for the rule lawyers . In Mighty Armies 2nd edition, let's say that my knights charge (i.e., move into contact with) your Orc archers. The next phase is the shooting phase. Can the archers fire at the knights? The rules say that "it may not make a shooting attack against a unit that is still locked in close combat" – but does this count as close combat yet, or only after the close combat phase? |
Wretched Peasant Scum | 06 Nov 2015 8:50 p.m. PST |
I would let them shoot, based on what you've written. "…Still locked in close combat" to me implies there needs to have been a prior close combat phase. Plus it makes sense to me that archers would wait for a close range volley to try and break the chargers. |
Goober | 06 Nov 2015 9:04 p.m. PST |
Active player Moves Active Player Shoots Everybody fights That way you can't shoot a unit on the same turn it is charged. In your example I would say no, the Orc archers can't shoot as shooting is the active player only and if the knights charge, the orcs aren't the active player. Defensive fire may be one of the army specific special ability, but I don't recall off the top of my head. G. |
PzGeneral | 06 Nov 2015 9:05 p.m. PST |
What Jericho said. AND I've been accused of trying to break the system Hi Mike. |
Rebel Minis | 07 Nov 2015 2:06 a.m. PST |
PzGeneral DOES break the system! Whoo Boy! :) In the is case, the Orcs cannot shoot. Once the units go base to base, it becomes the units fighting score. This balances a lot of the (non magical)shooting attacks. If you are playing against a heavy shooter army, it is best to engage quickly, strategically, and take advantage of your initiative. Hope That helps! RebelMike Rebelminis.com Hi Dave. |
Editor in Chief Bill | 07 Nov 2015 1:55 p.m. PST |
Thanks! |
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