Help support TMP


"Mighty Armies: Order of Shooting & Fighting" Topic


8 Posts

All members in good standing are free to post here. Opinions expressed here are solely those of the posters, and have not been cleared with nor are they endorsed by The Miniatures Page.

Please use the Complaint button (!) to report problems on the forums.

For more information, see the TMP FAQ.


Back to the Fantasy Discussion Message Board

Back to the Mighty Armies Message Board


Action Log

03 May 2016 12:41 p.m. PST
by Editor in Chief Bill

  • Removed from TMP Poll Suggestions board
  • Crossposted to Fantasy Discussion board

Areas of Interest

Fantasy
Ancients

Featured Link


Featured Ruleset


Featured Showcase Article


Featured Workbench Article

Cavemen & Giant Armadillos!

DJD Miniatures runs amok with a diorama of cavemen and the giant prehistoric armadillo!


Featured Profile Article

Puzzling About the Battle of Delium: Part 1

Personal logo Editor in Chief Bill The Editor of TMP Fezian considers the Battle of Delium, 424 B.C.


Featured Book Review


Featured Movie Review


1,460 hits since 6 Nov 2015
©1994-2024 Bill Armintrout
Comments or corrections?


TMP logo

Zardoz

Please sign in to your membership account, or, if you are not yet a member, please sign up for your free membership account.
Personal logo Editor in Chief Bill The Editor of TMP Fezian06 Nov 2015 5:56 p.m. PST

In the first edition of this ruleset, the sequence was:

1. close combat
2. ranged/shooting attacks

In the second edition, the sequence is:

1. ranged/shooting attacks
2. close combat

In fantasy wargames, do you have a preference for which should come first?

Personal logo Extra Crispy Sponsoring Member of TMP06 Nov 2015 6:57 p.m. PST

No matter the genre/period it all depends on how it works within the confines of a particular system.

Personal logo Editor in Chief Bill The Editor of TMP Fezian06 Nov 2015 7:56 p.m. PST

Speaking of which, here's one for the rule lawyers grin.

In Mighty Armies 2nd edition, let's say that my knights charge (i.e., move into contact with) your Orc archers.

The next phase is the shooting phase. Can the archers fire at the knights? The rules say that "it may not make a shooting attack against a unit that is still locked in close combat" – but does this count as close combat yet, or only after the close combat phase?

Wretched Peasant Scum06 Nov 2015 8:50 p.m. PST

I would let them shoot, based on what you've written. "…Still locked in close combat" to me implies there needs to have been a prior close combat phase. Plus it makes sense to me that archers would wait for a close range volley to try and break the chargers.

Goober06 Nov 2015 9:04 p.m. PST

Active player Moves
Active Player Shoots
Everybody fights

That way you can't shoot a unit on the same turn it is charged.

In your example I would say no, the Orc archers can't shoot as shooting is the active player only and if the knights charge, the orcs aren't the active player.

Defensive fire may be one of the army specific special ability, but I don't recall off the top of my head.

G.

PzGeneral06 Nov 2015 9:05 p.m. PST

What Jericho said.

AND I've been accused of trying to break the system wink

Hi Mike.

Personal logo Rebel Minis Sponsoring Member of TMP07 Nov 2015 2:06 a.m. PST

PzGeneral DOES break the system! Whoo Boy! :)

In the is case, the Orcs cannot shoot. Once the units go base to base, it becomes the units fighting score. This balances a lot of the (non magical)shooting attacks.

If you are playing against a heavy shooter army, it is best to engage quickly, strategically, and take advantage of your initiative.

Hope That helps!

RebelMike
Rebelminis.com

Hi Dave.

Personal logo Editor in Chief Bill The Editor of TMP Fezian07 Nov 2015 1:55 p.m. PST

Thanks! grin

Sorry - only verified members can post on the forums.