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noigrim06 Nov 2015 11:45 a.m. PST

An incursion played between imperial cruisers

link

TheBeast Supporting Member of TMP08 Nov 2015 11:08 p.m. PST

It's been an admittedly long time since I played, but I don't recall craft being absolute winners.

Of course, when I did use them, I recall spending them keeping missiles away.

Doug

Delthos09 Nov 2015 10:31 a.m. PST

Throw up some fighters to defend against the bombers. Even a couple fighters can seriously take the bite out of a flight of bombers. Then your turrets should be able to knock out even more. Bombers are only dangerous if left alone to attack in numbers.

emckinney10 Nov 2015 6:03 a.m. PST

You misunderstood the bomber rules. "The number of attacks the squadron makes reduces by one for each turret on the ship." Bombers don't destroy turrets (without crippling the ship).

Also, you have to use a Reload Ordnance special order and pass a command check to ready your next wave of craft for launching--you can't automatically launch a wave every turn.

If you're playing with the original rules and ignoring the official rule revisions, a carrier force can still devastate a gun line with appropriate tactics. The revised rules fix this handily.

Bob Runnicles11 Nov 2015 1:18 p.m. PST

Yeah, what emckinney wrote. Small craft are definitely a useful tool just like any other weapon but they are far from an 'instawin' button.

noigrim15 Nov 2015 4:58 p.m. PST

You're wrong emckinney, the rulebook states that each sucessful attack made by a squadron (meaning any squadron that isn't destroyed by the turrets) destroys one turret. I don't know by wich book you played.

Of course that we play with the reloding rule, and yes I haven't forgot that if you roll doubles in the test you run out of fighters.

WarpSpeed16 Nov 2015 6:42 a.m. PST

Page 30-"The bombers make an attack run on the ship.Make D6rolls to hit against the ships lowest armour value for each attacking bomber squadron.The number of attacks the squadron makes reduces by one for each turret on the ship.Remove squadron markers once the attack has been made." The example given "a wave of two bomber squadrons attack a Murder class cruiser that has two turrets.The cruiser gets two dice rolls to shoot at the incoming bombers with,and any that survive will make D6-2 attacks then be removed from play."Perhaps you are mistaking the effect of attack craft waves in that turrets fire once at a whole wave,destroying first the fighters,then the bombers and assault boats.

noigrim16 Nov 2015 2:15 p.m. PST

On page 30 of the spanish rulebook it says "each sucessful attack carried out by a bomber squadron destroys one turret of the ship of the line".

If you find the errata proving otherwise you'll be right.

WarpSpeed16 Nov 2015 3:23 p.m. PST

I am right,english edition,pre-ordered original game edition.Unless every vessel in your fleet is a carrier,carriers can be very unreliable units because ordinance reloads are precariously based upon dice.As per your wording escort craft would thus be exempt from turret "stripping" in that they are not capital ships of the line.

Tim White16 Nov 2015 3:48 p.m. PST

@noigrim

Sounds like a translation error into the Spanish Rulebook. Given how long the game has been Out of print, finding an official errata seems unlikely.

emckinney18 Nov 2015 8:47 p.m. PST

"Of course that we play with the reloding rule, and yes I haven't forgot that if you roll doubles in the test you run out of fighters."

I was just responding to your analysis, where you simply had the bombers attacking every turn. If you have a 50-60% chance of reloading each turn, that evens things out quite a bit. Also, the carrier has to issue Reload Ordnance special orders every turn, while the gun cruiser can use Lock On, Brace for Impact, and so forth. True, those aren't guaranteed either, but you have to count them as advantages.

"If you find the errata proving otherwise you'll be right."

The problem is that the original English text is confusing (the writing is convoluted), so it's easy to see how a translator made this mistake. The sentence should have been written as "Subtract the number of turrets on the ship from the number of attacks the squadron" to be clear.

I would not argue that an English translation of Don Quixote is more accurate than the original Spanish text. Arguing that a Spanish translation of a rule book written in English is more accurate than the original is hard to accept.

Also, are you making the argument that the example of play has nothing to do with how the rule is supposed to work?

In any case, the 2006 edition is the official rule book so far as errata and so forth, and you should at least play with the official 2007 FAQ.

"and yes I haven't forgot that if you roll doubles in the test you run out of fighters"

Which, critically, was dropped from the 2006 rules. The attack craft rules were completely unbalanced in the original edition, but not for the reason that you think.

WarpSpeed21 Nov 2015 12:14 a.m. PST

Huzzah to you emckinney!I play earliest rules because there was no local interest other than mine in later years and the rules posited by forge world are negated by their obscurity.

noigrim21 Nov 2015 3:02 p.m. PST

Traducer's fault then!
I guess than our next game'll have the official english rules

I said that the example corroborated the changed spanish rules perhaps you read too fast?

emckinney21 Nov 2015 9:51 p.m. PST

Can you type out the example in the Spanish rules (in Spanish)? I'd like to compare the texts.

noigrim22 Nov 2015 7:10 a.m. PST

It says: x squadrons attack a cruiser, the cruiser rolls 2D6 (one for each turret) each roll of 4+ destroys a squadron, the remaining squadrons then make their attack and are removed from play

emckinney22 Nov 2015 9:26 a.m. PST

That's weird. It's as if they didn't actually translate the example, they just glanced at it and wrote and example that matched what they thought the rule was. Or maybe they actually thought that the example was in error?

Anyhow, it's just weird.

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