"Converting d10 in to 2d6 Question" Topic
18 Posts
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IGWARG1 | 04 Nov 2015 7:35 p.m. PST |
Probably a question for more mathematicaly inclined than me. Say the morale # to pass is 7+ on 1d10. I want to convert morale rolling in to 2d6 instead of 1d10 to keep just 1 type of dice in a game. Should this morale stay 7+ for 2d6 or should it become 8+ or something similar because of more variables for 2d6? |
Sgt Slag | 04 Nov 2015 7:45 p.m. PST |
Adding dice results together, yields a bell curve of results, meaning you will get more results in the middle of the range. A single die, or results not added together, will give a flat chance of any single result. I would not shift the goal number much. Cheers! |
Rich Bliss | 04 Nov 2015 7:57 p.m. PST |
You're better off converting the 6 sided rolls to a d10. For example rolling a 4 or better on d6 is the same as rolling a 6+ on a d10. |
IGWARG1 | 04 Nov 2015 8:30 p.m. PST |
No, d10s give too much amplitude when rolling for combat in my rules. That's why I want all d6's for all the rolls. |
Stryderg | 04 Nov 2015 8:38 p.m. PST |
You could roll 2d6, but read them as separate results: 1st d6 determines how to read the 2nd die: 1-3 = low, 4-6 = high 2nd die: if low = 1-5 (re-roll 6's) 2nd die: if high = (1-5)+5 (re-roll 6's) Still gives a flat distribution, you just have to ignore 6's on the 2nd die. Probably easier to show you than explain it, though. |
emckinney | 04 Nov 2015 8:39 p.m. PST |
What is your real question? Are you asking what the closest mathematical equivalent for 7+ on d10 is for 2d6? Or are you asking how to scale things so that the same modifiers have approximately the same effect? Or something completely different. |
IGWARG1 | 04 Nov 2015 8:54 p.m. PST |
I am asking: – a unit has to roll 7+ to pass morale on d10. If I roll 2d6 instead, should it still be 7+ or should it be some other number to retain/reflect the same chance? |
Stryderg | 04 Nov 2015 9:56 p.m. PST |
There's a 40% chance of rolling 7+ on 1d10. There's a 41.2% chance of rolling 8+ on 2d6. That's as close as you are going to get. |
Mako11 | 05 Nov 2015 12:38 a.m. PST |
Most of the above values are pretty close to results in various outcomes of tens of units, in percentages, so I don't see why not, ignoring the very highest and lowest results, of course. |
TNE2300 | 05 Nov 2015 12:43 a.m. PST |
reasonable approximation results on 2d6 for a given % chance of success 5% 11 10% 9 15% 6 20% 7,12 25% 4,7 30% 7,8 35% 2,4,5,6 40% 5,6,8 45% 6,7,8 50% 4,5,6,7 55% 5,6,7,8 60% 3,5,6,7,8 65% 4,5,6,7,8 70% 3,4,5,6,7,8 75% all except 2,3,4,10 80% all except 2,4,10 85% all except 3,11,12 90% all except 9 95% all except 11 7+ for success on a d10 is 40% roll 2d6, a result of 5, 6, or 8 is success |
John Treadaway | 05 Nov 2015 4:06 a.m. PST |
I'd just use a d10: the maths seem painful John T |
IGWARG1 | 05 Nov 2015 5:52 a.m. PST |
Thanks a lot for the help! Those tables will be very helpfull! |
Chris Wimbrow | 05 Nov 2015 9:44 a.m. PST |
If you use 2d6 with different sizes or colors, you can read them as 11, 12, 13, 14, 15, 16, 21, … 56, 61, 62, 63, 64, 65, 66. This gives 36 possibilities. You can divide them into even ranges of 3 (simulating a d12) or ranges of 4 (simulating a d9.) Treating doubles as something special leaves you with a simulated d30 which can be ranged as a d10. And you can make any range of numbers more or less likely. |
Mako11 | 05 Nov 2015 12:29 p.m. PST |
For 5% increments, I recommend the D20. It rolls very nicely too, in order to make back to back re-rolls of the same number far less likely. |
Timmo uk | 06 Nov 2015 12:09 p.m. PST |
Thanks for this – it will help me resolve a firing table I'm experimenting with. |
(Phil Dutre) | 12 Nov 2015 6:49 a.m. PST |
anydice is an excellent tool to do an analysis like this. Probabilities of rolling a minimum number on 2D6: 2 100.00 3 97.22 4 91.67 5 83.33 6 72.22 7 58.33 8 41.67 9 27.78 10 16.67 11 8.33 12 2.78 Probabilities of rolling a minimumnumber on D10 (rather trivial): 1 100.00 2 90.00 3 80.00 4 70.00 5 60.00 6 50.00 7 40.00 8 30.00 9 20.00 10 10.00 Now match both tables as close as possible, and you have your conversions. |
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