I just finished my first game, steered to it by this thread. My opponent complained that the game was 'glitchy', in particular that his big air-strike wandered off against his explicit orders and failed to unload on my carriers. That doesn't seem to be an intentional feature of the game, my planes and ships always went where I pointed them. Maybe his planes hit their maximum range and aborted the mission?
The game *was* glitchy. I repeatedly got the error "XML Parsing Error: no element found". I'd have to back-page, and then I could resume play, but the game often failed to display important messages unless I went looking for them, and sometimes seemed to skip forward a phase or three without allowing me to act. I was running the Firefox browser, but it didn't seem to do any better in Internet Explorer. Maybe I should try Chrome.
Setting up and executing air search patterns is the essence of the game. They were laborious to set up and took time to play out. The game soaked up a lot of my time for several days. I mismanaged my air assets, am doing better in my second game, I think.
In the end, the game was evaluated as indecisive, due to narrow victory point ratios, even though I sank two carriers and lost none. The game wouldn't show me the ending results or point totals, "XML Parsing Error: no element found" again, so I don't know how points were awarded. Too much like real life.
I'll finish my second game if my opponent ever comes back to it. I don't know if I'll pursue a third game right away. The glitches were annoying to fight through. If I felt that a programming error spoiled my big attack after days of play, I'd walk away in disgust, as my first opponent did.
C+