
"Making Heroscape tiles slide together and apart more easily?" Topic
8 Posts
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TheBeast  | 22 Oct 2015 5:25 a.m. PST |
Been searching through old posts and general Googling without much luck. Does anyone have tips on keeping the tiles from 'locking up?' My experience is it's only a problem with largest tiles, but I have been gluing 24-hex together to make board sections, and think 4x (16 glued together) would be convenient to transport, then assembly into a table top. However, trying to get them to hook then disassemble has been a minor nightmare. I've tried filing the edges, but either I've not gone far enough, or there key points that I'm not reaching. I'd really like them to still hook but slide apart when game is done. Yes, I've considered adding stuff to make slippery, but everything I've thought of would tend to leave a mess. Anyone with actual experience correcting this? Doug |
JimDuncanUK | 22 Oct 2015 5:33 a.m. PST |
I have a ton of Heroscape tiles. I often use them to cover the entire tabletop for aerial warfare. I use the 24 hex tiles together in pairs. I've never had a problem 'locking up' when I disassemble them. A little thump now and then separates them nicely. |
cloudcaptain | 22 Oct 2015 8:00 a.m. PST |
Rub some silicone oil on them with a rag? Leave little or no excess. |
TheBeast  | 22 Oct 2015 8:06 a.m. PST |
I've never had a problem 'locking up' when I disassemble them. Then you've never needed to correct this, which was my question. As I said, I have had this issue. Cloudcaptain, again only my experience, but I think that stuff can be NASTY. However, absolutely, kept in the back of me noggin' as a last resort. Doug |
Chris Wimbrow | 23 Oct 2015 2:35 a.m. PST |
Did you have any trouble before gluing? HeroScape tiles are not formed as precisely as, say, LEGO. Mashing parts together is taking away that natural "slop" in the tolerances. You might try assembling with unglued pieces surrounding your finished design. Upside down with liquid plastic model cement will let gravity and capillary action keep things fairly even. |
davbenbak | 23 Oct 2015 5:08 a.m. PST |
Maybe try a quick shot of no-stick cooking spray? |
TheBeast  | 23 Oct 2015 6:30 a.m. PST |
@Chris Wimbrow Thanks, excellent point, and I'm not sure I had the pieces well-aligned, but I do find joining two 24 Hex pieces can twist and bind, and having something twice or four times as wide means more difficult to 'tap' and have slip apart across the whole interface. @davbenbak ;->= Gamers at cons get hungry fast enough without adding that smell. Thanks ALL! I'll keep trying to figure the 'binding points' and file some more. Doug |
TheBeast  | 21 Dec 2015 12:36 p.m. PST |
Okay, a blog from years ago admitting the same problem I'm having. link "the interlocking terrain often locked tight," I understand YOU do have the issue, but WE did. ;->= Still. Doug |
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