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"Getting Ready for Colonial Barracks" Topic

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tsofian Sponsoring Member of TMP19 Oct 2015 4:08 p.m. PST


I am getting ready for Colonial Barracks and Origins, Diecon and others for next year. A host of scary bugs from Rebel, Gametech, Khurasan and Ral Partha Europe. Pictures taken before the first spray coat. Then there will be flocking.





Personal logo chicklewis Supporting Member of TMP19 Oct 2015 6:33 p.m. PST

Scary Bugs Look Great, Terry !!

TheBeast20 Oct 2015 9:26 a.m. PST

Hideous. Just hideous.

Way to go! ;->=


tsofian Sponsoring Member of TMP20 Oct 2015 3:38 p.m. PST

Come to Colonial Barracks and see them in person, or Diecon or Origins next year!

tsofian Sponsoring Member of TMP20 Oct 2015 6:24 p.m. PST

Next Years Hive and the Flame scenario for conventions will be the aerial assault by a multi national force against a hive itself. I am thinking about bug set up, hidden units and movement. The hive looks like a huge termite mound, a couple of thousand feet high. It has a flatish top surface, which may have some features such as huge air shafts leading into the structure. The mound itself is honeycombed with tunnels. Some are vertical or otherwise lead upwards and downwards. Others are more horizontal. The horizontal shafts may be near the surface, while other tunnels lead to the surface.

For initial set up
Some bugs will be on the surface, visible to the humans.
Some bugs will be hidden under a thin layer of material just below the surface. If they move they will become visible and although they are hard to see they can be spotted in the humans are close enough and will take casualties from area fire
Some bugs will be in tunnels a few feet below the surface, able to move underground without being seen or to break up to the surface very quickly
Finally there are a nearly endless supply of bug units deep within the hive, that must move upwards to reach the attackers (unless the humans break in and decide to play in the tunnels)

Any suggestions on how to handle the various issues of concealment and such on the game tables?

TheBeast21 Oct 2015 7:43 a.m. PST

Come to…

Oh, no, TOO scary! ;->=

Is the mound already built? Are you doing layer cake to 'expose' the internal tunnels?

A nice pattern on the surface could indicate possible near surface tunnels underneath.

I'd tend to think ambush bugs as massive numbers of 'blips' looking like small rubble piles, most JUST rubble piles. 'Sure, you can just shoot every marker. Not going very far, are you?'

Fair's fair, you SHOULD point out that standing in one place gives the subsurface troops time to mass.

Something like that?


tsofian Sponsoring Member of TMP21 Oct 2015 2:35 p.m. PST

you really should overcome your agoraphobia, or arachnophobia or conventionaphobia. Since you are helping with the rules you should come and help out!

TheBeast22 Oct 2015 5:16 a.m. PST

I'm sorry, are you suggesting I was actually helpful, Sir Terry?

I shall put an end to that immediately! The very idea!!!


And, I LOVE conventions. It's just, well, 'don't talk to me of Real Life[tm]…'


sean6833322 Oct 2015 8:36 a.m. PST

Nice looking models. I really like the look of the red ones. Who makes those?

tsofian Sponsoring Member of TMP22 Oct 2015 2:37 p.m. PST

The red ones were sculpted by Scott Flower from Gametech to my designs (I may have done some work on the master as well I can't recall). I have the hand cast RTV moulds. Tim Dye at GFI did a series of production moulds but then went out of business. The moulds may be in a storage locker someplace but no one seems to be able to find them. That being said I once sent a set of masters to a company that is currently nameless but if folks were to say how much they wanted them perhaps they will see the light of day.

Also we are working with Richard at Rosa to do 3D printed versions of Rachael Mayo's original artwork.

So the take home message is if people like the bugs Scott did or the 3D printed ones of Richard's please say nice things around here and to anyone else that will listen!

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