"The Red Hunters" Topic
6 Posts
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Tango01 | 06 Oct 2015 12:24 p.m. PST |
"All models with Chapter Tactics (Red Hunters) have the Adamantium Will special rule. In addition, once per game at the beginning of any one player turn, the controlling player may declare that a number of their units with Chapter Tactics (Red Hunters), including Dreadnoughts, equal to the number of the turn being played will have one of the following special rules, chosen by the controlling player, until the beginning of their next turn. For example, if the protocols are activated in Turn 3, then three units may choose a single special rule from the following to apply:…"
Full text here link Amicalement Armand |
Mithmee | 06 Oct 2015 1:27 p.m. PST |
Oh look another Space Marine Chapter in Red Armor. |
Tango01 | 07 Oct 2015 11:23 a.m. PST |
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MKGipson | 07 Oct 2015 11:52 a.m. PST |
And when engaged in combat with Orks they find, for no reason their Techmarines can explain, that their Rhinos and Land Raiders go faster… |
Mithmee | 08 Oct 2015 3:07 p.m. PST |
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MKGipson | 09 Oct 2015 11:30 a.m. PST |
;) I figure the Ork psychic field would make anything red that the Orks see go faster! ;) (Old Ork player myself) |
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