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"Et Sans Resultat?" Topic


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2,092 hits since 4 Oct 2015
©1994-2024 Bill Armintrout
Comments or corrections?

Mike Petro04 Oct 2015 8:36 p.m. PST

Anybody play? I just saw these at Mark Severin's shop. I dug around and found some gallery pics of the battles in 15mm. WOW! Actually looks like a Napoleonic battle.

Aesthetically, I'm impressed.

Jcfrog05 Oct 2015 10:00 a.m. PST

With this tittle, does any one ever finish a battle?

marshalGreg05 Oct 2015 11:21 a.m. PST

Played 2 small corps per side ( 4 players) at a TSS game weekend last month for the first time.
All were brand new to the rules. Only one of us had and read a copy.1/2 the players do not play Napoleonics.

Played for the 4 hr window. Pretty much got a result with the Prussians having to withdrawal and do so not by choice.
Each player typically commands at least a Corps which had 2 or more divisons/brigade formations present. In a Peninsula game, 1 or more players could easily divide up the British -Allied Army.

The maneuver element is the Divison/brigade formation with out the need to actually spend time to move and or to place individual battalion units in any specific formation, as one would have to do in Empire (II-V) type of game, so your levels of focus are reduced to Army/corps/Division instead of the Army/Corps/Division/chef de battalion.
I classify it as a "Fast Play" Grandtactical game.
The battalion/battery/Cav battle groups are still represented in combat so aesthetics are pretty good and game play is less die roll dependent [IE big swings in possible results because 1 roll would determine the fate of the division or brigade as in most grandtactical beer – pretzel rules]and thus more statistically to a good plan than chance [Combat of the Division or brigade has multiple rolls].
Think of a Brigade Fire n Fury elegance and complexity rule set but, of a Legacy of Glory Napoleonic Rule system. Or Think like "Fast play Grand Armee" is to Grand Armee by Mustaffa. Better yet a "Fast Play " Legacy of Battle"!

We need more play time to master the rules to achieve a better appreciation and game conclusions. I am very confident we will at least double the speed of play and thus assure result/conclusion of our games, in the future with just a few more trials/plays, so easy to grasp.

A 6mm collection with the figures mounted to a stand is a battery, cavalry battle group or 1 or 1/2 battalion would work very well.

jury is still out

MG

Mike Petro05 Oct 2015 1:44 p.m. PST

Ordered from Scale Creep. …thanks Greg!

CATenWolde07 Oct 2015 7:01 a.m. PST

I'm really curious about these rules, but haven't found out enough to take the dive (especially since I'm not really focused on Napoleonics at the moment).

It looks like they take the abstraction I like in Napoleonic Command and March Attack (each of which features the battalion as the basic unit, but abstracts combat in different ways to make grand tac play possible) to the next level. My understanding in general is that battalions/regiments/batteries are present on the table but no formations come into play (not even march columns?), so combat must be very abstract – which is just fine by me. Individual units take hits of some sort, which would have to tracked on table, and divisions/formations accumulate fatigue, which eventually renders them incapable of continued combat. I'm supposing that this results in players moving divisions as multiple supporting lines pretty quickly. The novel bit seems to be the way the grand tac space of the division is handled, with reserve/rest areas and rally areas (separate zones?) depicted in some way – so I suppose if you want/need to rest, or are repulsed in combat, you drop back into the appropriate zone … which might just be an abstracted holding space on the table?

This does sound like a fast-play "Legacy of Glory", which (in)famously had so many good concepts but was practically unplayable on the table.

More news, reviews, or information would indeed be welcome!

Cheers,

Christopher

Khan26 Mar 2016 2:20 p.m. PST

So what's the difference between "The Complete Players Guide" and the "Essential Players Guide"? Other than $20 USD?! And is ESRv2 any different form ESR v1? The Wargaming Company site is rather vague in the details department.

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