Hello everyone!
So I have been playing naval thunder for some time, and I have come up with some house rules between my friends and I which I think have generally made the game more enjoyable for me. Some were suggestions from the SDG forum, some where came up with on our own.
Here they are:
Smoke no longer completely blocks gun fire, instead it adds +2 to shots, still modified to only +1 for ships with spotter planes in the air. Smoke was historically very effective in some battles, but we didn't feel it was the wall the game makes it, but wanted to go with more than the +1 suggested on the forums as it would otherwise make spotter planes much less useful.
We changed it so that ships taking evasive action have their movement capped at 3".
And we changed the to hit of Destroyers (and lighter ships) to 10+ to add an element of survivability.
The last thing we did was increase the hull points of all destroyers by 5, all cruisers by 10 and all battle ships by 15. We did this mostly for the destroyers and cruisers, which felt very fragile in combat, which was sometimes not very historical. This moved destroyers from a 4-9 average hull point level to a 9-14 average hull point level which let the smaller ships actually duke it out with their 1 and 2 damage guns and score several hits on one another, where as before we sort of felt that who ever landed the first hit automatically won. There were so many destroyer / large torpedo boat (such as the Ciclone's / Spica's) that were in engagements with other small boats where they traded numerous hits and still limped away that it did not feel right with most of them sinking in 1-4 hits. Larger ships still destroy them in 1 or 2 hits, as does any hit by a torp, but when skirmishing with other destroyers or light craft it allows them to actually have a bit of a back and forth.
Anyway those were our house rules. Has anyone else made any big changes? Small changes? Do you like the rules how they are?