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"Song of Blades and Heroes??" Topic


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nnascati Supporting Member of TMP29 Aug 2015 1:28 p.m. PST

All,
So I am slowly putting together a game based on Greek Myths and the Sword and Sandal movies of my youth. My initial plan is to use Pulp Alley, which is generic enough to use for any setting. Simple is better though, and a game that uses only D6 sounds good to me. How complex is the game?

Nick

boy wundyr x29 Aug 2015 2:03 p.m. PST

Speaking as a fan, it's not very complex at all, the core of the system is very straightforward and what complexity there is comes from the special traits the characters have.

FWIW though,there is also 7th Voyage by Crooked Dice, a take on their 7TV engine and made for exactly what you're doing.

MHoxie29 Aug 2015 2:13 p.m. PST

Figures have two basic stats, with more optional ones. Quality (Q: morale, reaction speed, training, et al.) and Combat (C: mix of skill, armament, and protection).

Quality is stated as N+, where N is the number needed to equal or beat on a D6 in order to succeed. Most Q tests are to activate figures.

Activation: nominate a figure and roll one to three D6, players choice. For each die that equals or exceeds Q, you get one action. Roll two or more dice that fail the activation test, and the turn ends for your side (after performing one action if you succeed once and fail twice on a three dice roll).

Movement: an action (so you could move a figure one to three times per turn). Almost all measuring is done with measuring sticks: short, medium, and long. These are used for range measuring and movement distances. Figures default at a moving a medium stick, but optional abilities give figures long or short movement sticks.

Combat: Each side rolls one D6, a handful of DMs are added (about five in total, I think) you want to beat the enemy's roll. Depending on how much you beat their roll they recoil a base depth, fall down, die, or die gruesomely. Attacker can suffer same if beaten (unless it's a ranged attack). There are a few special situations that apply, but this is the guts of the combat section.

Special Rules: added abilities or limitations that apply to some figures -- heavy armor, slow movement, magic (kinda weak, no fireballs, but useful), ranged attack, regeneration, and so on. Most of the special rules are pretty straightforward, and don't complicate things too much.

There are character creation rules, army lists, campaign rules so warbands can get better with success, and some scenarios.

There are also lots of expansion books that add new special abilities, more environmental and terrain rules, new scenarios and army lists, and an extended campaign system. There are also other games by Ganesha that are based on the SOBH engine.

RavenscraftCybernetics29 Aug 2015 2:19 p.m. PST

pulp alley quick start pdf is available free.

tberry740329 Aug 2015 2:22 p.m. PST

Depends on what kind of game you are making.

Is it a skirmish game? – - Song of Blades and Heroes

Or an RPGLite adventure game? – - Pulp Alley

MHoxie29 Aug 2015 2:22 p.m. PST

7th Voyage is fun too, but you tweak character templates to make quasi-unique characters, rather than build your own from scratch as with SOBH.

Another option is "Labors of the Gods" a Goalsystem Greek myth game. More complex than SOBH, about the same as 7th Voyage. Link: link

The Beast Rampant29 Aug 2015 4:34 p.m. PST

What about the SoBaH-inspired "Of Gods and Mortals"?

link

Plenty of reviews on it on it to be found.

Greenfield Games29 Aug 2015 6:37 p.m. PST

I'm a recent convert to SoBaH. I avoided it for a long time because it seemed like it was overly simple. After my first game I was hooked. The games are great. It can be really nail-biting at times. The character creation rules are open enough that you can kind of do anything with them.

elsyrsyn30 Aug 2015 3:40 a.m. PST

I did the same as Greenfield Games. SoB&H sounded too simplistic (TWO stats? You must be kidding me!) and also I didn't have much need for a skirmish game anyway, being mostly a mass combat sort. I don't recall what finally convinced me to buy them, but I now own the whole series and several other games based on the same engine (and for less than the price of some single books these days). Great stuff: fun, quick, flexible, and well suited to tinkering. Give it a whirl. If you hate it, you're out $8 USD … but I bet you won't.

As for OG&M, it's a bit pricier, being a printed Osprey book. It's very good, and is tailored for world of myth games. It's very close to SoB&H, with some intriguing tweaks. If you find you like SoB&H, you'll almost certainly dig OG&M.

Doug

The Gray Ghost30 Aug 2015 5:17 a.m. PST

Thanks
I've been looking at SoBaH for my Trojan War skirmishes

Ratbone30 Aug 2015 12:03 p.m. PST

I like the Song mechanics.

There is also a new set of rules from Osprey for this exact concept, called Ronin.

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