Figures have two basic stats, with more optional ones. Quality (Q: morale, reaction speed, training, et al.) and Combat (C: mix of skill, armament, and protection).
Quality is stated as N+, where N is the number needed to equal or beat on a D6 in order to succeed. Most Q tests are to activate figures.
Activation: nominate a figure and roll one to three D6, players choice. For each die that equals or exceeds Q, you get one action. Roll two or more dice that fail the activation test, and the turn ends for your side (after performing one action if you succeed once and fail twice on a three dice roll).
Movement: an action (so you could move a figure one to three times per turn). Almost all measuring is done with measuring sticks: short, medium, and long. These are used for range measuring and movement distances. Figures default at a moving a medium stick, but optional abilities give figures long or short movement sticks.
Combat: Each side rolls one D6, a handful of DMs are added (about five in total, I think) you want to beat the enemy's roll. Depending on how much you beat their roll they recoil a base depth, fall down, die, or die gruesomely. Attacker can suffer same if beaten (unless it's a ranged attack). There are a few special situations that apply, but this is the guts of the combat section.
Special Rules: added abilities or limitations that apply to some figures -- heavy armor, slow movement, magic (kinda weak, no fireballs, but useful), ranged attack, regeneration, and so on. Most of the special rules are pretty straightforward, and don't complicate things too much.
There are character creation rules, army lists, campaign rules so warbands can get better with success, and some scenarios.
There are also lots of expansion books that add new special abilities, more environmental and terrain rules, new scenarios and army lists, and an extended campaign system. There are also other games by Ganesha that are based on the SOBH engine.