"Battletech - desert world" Topic
11 Posts
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Kret69 | 27 Aug 2015 5:39 a.m. PST |
Good morning, I was reading and watching the efforts of 6mm terrain builders here and thought maybe I could finally "come out" too. I play Battletech in Poland by 30-years-old rules, so my boards are a compromise between gaming board and diorama. I usually try to connect diorama building with some storytelling so it becomes more a "world building" than just terrain making. Here are some samples of my work:
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DesertScrb | 27 Aug 2015 5:53 a.m. PST |
Nice detail on those buildings and civilians. What are some of the scenarios you have played? |
Kret69 | 27 Aug 2015 6:03 a.m. PST |
Village evacuation. Search and Rescue. Stealing something – usually a starship. NOE – Non Combatant Extraction (landing, securing route, holding off until safe boarding) Assisting the revolution – taking down the palace. Sailcar's fights in the desert. Some of these require home rules and most does not require Mech's. Here is one of our first AAR's (video, no voice): YouTube link And description: link |
DesertScrb | 27 Aug 2015 7:01 a.m. PST |
Cool scenario. I like how you as referee gave the players limited time for decisions and limited their communications. That "fog of war" is something I like to emulate in games I run. |
Kret69 | 27 Aug 2015 7:04 a.m. PST |
Thank You. I had good players, I must admit. Most knew the radio routines from their jobs. |
Legion 4 | 27 Aug 2015 7:05 a.m. PST |
Cool ! |
boy wundyr x | 27 Aug 2015 8:16 a.m. PST |
Really like the bazaar in the second picture, and the palace in the third. Good stuff! |
wminsing | 27 Aug 2015 10:22 a.m. PST |
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Beowulf | 27 Aug 2015 10:47 a.m. PST |
Very nice work. Keep sharing! |
Markconz | 27 Aug 2015 7:16 p.m. PST |
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Kret69 | 28 Aug 2015 8:35 a.m. PST |
Another use of my desert bricks, this time for game that required personnel extraction and went wrong (due to failed piloting roll during landing):
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