Editor in Chief Bill | 26 Aug 2015 8:08 p.m. PST |
Should missile combat just be factored into melee combat, or do you prefer to have the two types of combat resolved separately? |
Mako11 | 26 Aug 2015 8:28 p.m. PST |
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JonFreitag | 26 Aug 2015 8:36 p.m. PST |
Depends upon the ground scale of the game. |
Saber6 | 26 Aug 2015 8:47 p.m. PST |
Probably factored in. Too often Missile combat starts to resemble small arms fire and not what history has recorded |
normsmith | 26 Aug 2015 10:02 p.m. PST |
There were missile units that were intended to disrupt enemy from afar and those same missile units could not really withstand melee situations with formed troops. |
Lewisgunner | 26 Aug 2015 11:58 p.m. PST |
How units cross the beaten zone in which missile fire has an effect and their level of effectiveness after covering that distance is often key to particular battles, such as Marathon, Pkataea,nCrecy, Poitiers, Agincourt. In those situations missile and melee should ge separate. |
Gunfreak | 27 Aug 2015 2:02 a.m. PST |
Some armies used achers and slingers as formed massed troops. While others seem to use them simply as skirmishes. And after the formed troops met for mele, the archers, slingers and javlinmen would be in and around the formed troops doing their thing. |
Marshal Mark | 27 Aug 2015 2:41 a.m. PST |
Definitely separately, except for some missile weapons such as pila that were thrown just before contact. For most other missile weapons it makes no sense to factor the results into melee combat resolution. For example, if attacking across rough terrain there will be time for more shooting than if attacking across open ground. Without separate missile and melee resolution this would not be taken into account. |
ZULUPAUL | 27 Aug 2015 3:36 a.m. PST |
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Viktor Renquist | 27 Aug 2015 3:40 a.m. PST |
If you had no separate missile and melee resolution, you couldn't possibly reproduce a battle such as Carrhae … I'm not entirely sure *why* you would want to, but that isn't the point here |
etotheipi | 27 Aug 2015 4:56 a.m. PST |
Agree with Marshal Mark. Things employed in a mix it up manner should be folded into melee. Things employed in a reach out and touch someone manner should be adjudicated separately. |
aapch45 | 27 Aug 2015 5:15 a.m. PST |
I don't know, I think DBA represents this pretty well, being as "zoomed out" as it is. Having static factors for psiloi and bows etc. Doesn't impact the game all that much. Thanks Austin |
Elenderil | 27 Aug 2015 5:18 a.m. PST |
I'm with the consensus here Etotheipi sums it up best. If "reach and touch" weapons are not dealt with differently then use of ground becomes much less of an issue than it actually was. This would change the basic feel of the period especially in games handling defensive or delaying actions. |
Martin Rapier | 27 Aug 2015 7:17 a.m. PST |
It depends what you are trying to represent and the mechanisms you use. |
Dark Knights And Bloody Dawns | 27 Aug 2015 8:46 a.m. PST |
Depends on the ground scale used. |
williamb | 27 Aug 2015 8:46 p.m. PST |
Ground scale will definitely have an effect, though it can create a situation where light horse archers, who would avoid melee, have to make contact with troop types that would not be able to respond to their out of reach firing. |
Clays Russians | 29 Aug 2015 9:20 p.m. PST |
My zwei pfenning worth, commands and colors handles things just fine! |