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"Battlefront Miniatures - New Team Yankee Previews " Topic


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Tango0125 Aug 2015 12:04 p.m. PST

Breakthrough Assault published new pictures of artillery units for Team Yankee.

picture

picture

picture

picture

picture

Main page
flamesofwar.com

breakthroughassault.co.uk

Amicalement
Armand

HistoryPhD25 Aug 2015 12:22 p.m. PST

You're way behind Tango
TMP link

Tango0125 Aug 2015 3:06 p.m. PST

Sometimes happened… (smile)

At least… you can see my pictures… (smile)

Amicalement
Armand

doug redshirt25 Aug 2015 4:20 p.m. PST

Just wondering why one would do moderns in 15mm, instead of 6 mm? The ranges would make it so you need to play on the floor in 15 mm.

HistoryPhD25 Aug 2015 6:48 p.m. PST

A warehouse floor. That's why I went to 3mm for modern

Quaker25 Aug 2015 8:46 p.m. PST

Flames of War has never had a ground scale matching the miniatures scale. Not that many company+ games actually do. Even at 3mm it is rare for miniature and ground scale to match.

Navy Fower Wun Seven25 Aug 2015 11:49 p.m. PST

Just wondering why one would do moderns in 15mm, instead of 6 mm? The ranges would make it so you need to play on the floor in 15 mm

Well for me wargaming, as opposed to boredgaming or tactical exercises on maps, is about the tabletop presence of well painted figures, models and scenery. So the bigger the scale you can get away with, the better. I have no problems accepting that the average 500 metres tank engagement range of WW2 can be represented on the tabletop by 32 inches. I guess we don't know what the average AFV engagement range would have been in WW3. But even if you double it to 64 inches, I can live with that on a 12 x 6 foot table.

Mako1125 Aug 2015 11:49 p.m. PST

Bigger is better.

Well, perhaps not always, but larger models on the tabletop do look impressive.

I'm thinking about using large tables at the local library, or convention, at least 6' x 12', which at a 1:10 ground scale ratio (ground scale to real model scale at 1/100th – or 1/1000th, true scale) works out to about 1 meter = 1,000 meters, or 1mm = 1 meter.

So, on a 12' x 6' table, you get 3,000m x 1,500m, which is fine for frontal attack/defense games. Plus, you can use metric measurements for the ground scale, which makes computing distance rather simple, e.g. 500mm = 500 meters.

Will need to use map movement, or other systems to permit tactical, outflanking maneuvers though.

Still, I suspect the battles will look impressive, compared to the smaller 1/300th scale micro-armor battles. Will be keeping those for larger battles, with more tabletop maneuvering.

I've seen the battle reports from the 20mm guys, and they look great, so I figure 1/100th will be a nice compromise, since I can't afford the larger scale right now.

Navy Fower Wun Seven26 Aug 2015 3:50 a.m. PST

Yes the 20mm Gyros Teller series of games are just mind blowing – but finding a bunch of like minded oddballs is pretty hard – whereas Team Yankee will popularise Cold War gaming as much as it can be…

Vigilant28 Aug 2015 11:00 a.m. PST

The problem with using larger scales is that too many gamers end up with wheel to wheel/nose to tail formations which lo ok ridiculous – see any demo game table with WW2 onwards.

Match scale of vehicle to unit scale, so for anything larger than platoon size actions I'd go to 10mm or smaller.

Cold Steel28 Aug 2015 11:59 a.m. PST

I dumped 15 mm moderns for 10 mm simply because it looks better. I used t do 6 mm, but the eyes are getting too old.

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