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"Rules for big Starfighter and little starships?" Topic


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1,918 hits since 22 Aug 2015
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Comments or corrections?

Stealth100022 Aug 2015 12:33 p.m. PST

I am looking for a rules set to allow me to fight fast and furious (simple) battles with individual fighters, corvettes and frigates. I am thinking for about 1/600th to 1/1000 scale. I don't want too many counters or record keeping as in x-wing but don't want rules that leave fighters to abstract. Has anyone got any thoughts?

Allen5722 Aug 2015 12:56 p.m. PST

Two Hour Wargames 5150 series.

Brother Jim22 Aug 2015 1:13 p.m. PST

Silent Death?

blacksmith22 Aug 2015 1:21 p.m. PST

You are looking for Fighter Command and its supplement Carrier Command from THW: link
You can see many AARs here (scroll down): link

BlackWidowPilot Fezian22 Aug 2015 2:15 p.m. PST

Silent Death: The Next Millennium is structured precisely for the level of play you're looking for. The core rules are about as complex and difficult to master as Monopoly. There are plenty of Optional Rules the most commonly being used is the Easing of Target Speed Restriction caps on cannon systems.

Warhounds (escort vessels) will slow the game play down due to player inexperience (and sometimes dithering – Arrgh!!). The solution is to use the 30 Second Rule for movement decisions; fail to decide where to move your ship and execute same within the 30 second limit causes your ship to fail to move save for one hex forward as per the mandatory Drift rule. This forces all the players to be decisive, think on their feet, and keep the game moving.

As historically escort vessel captains have been chosen for their willingness to charge into harm's way, the imposition of the 30 Second Rule for movement only adds to the flavor of the game's level of play, as fighters, gunboats, and escort vessels can be found tearing after one another through hard vacuum trying to blast one another to atoms.evil grin

The key here is how you play the game including your ship choices for both sides will determine how complex or simple your game will be as much as the decisiveness of the players themselves. Quite simply, the more you limit the number of torpedoes on the board, the faster the game can flow. Emphasizing cannon-armed or cannon and missile armed fighter designs over those that carry numerous torpedoes will force the confrontation very quickly into a classic dogfight. Ships with more than a single pilot onboard will have another advantage with multiple cannon or weapon systems to bring to bear, and/or the ability to engage opponents in different directions. Throw in heavy fighters and/or gunboats, and you get even more firepower to the party without adding too much more complexity.

The official ship minis are 1/450 scale for the fighters, and smaller for the metal escort vessel minis. This is a practical consideration on more than one level, including the fact that Silent Death is played on a hex mat (although it *is* adaptable to a hexless movement system). You could easily use larger or much smaller models for your fighters with the metal excort models for example, or do as I do and adapt larger existing starship models or even kitbash original proxies to suit your needs (see our latest Instagram photo shoot for an example of a 1/1000 scale Yamato 2199 anime kit from Bandai adapted as a Draconian frigate-class commerce raider: link )

For assorted AARs, articles, and other ongoing discussions, I invite you to visit the Metal Express home page and our forum.

Hope this helps!

Leland R. Erickson
Metal Express
metal-express.net

P.S. The Yamato 2199 anime kits from Bandai are an excellent value for the money to be perfectly honest. Given the scale at which you wish to operate, I highly recommend that you look at the 1/1000 scale three-deck Garmillas carrier models, as these come with a fistful of 1/1000 scale space fighter often of more than one type along with a larger 1/144 scale model of the principle fighter type depicted with that carrier in the anime series Yamato 2199. At the current exchange rate this could get you an excellent jumping off point for your venture into this genre:

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Also, as you're after escort vessels in the same scale, these Earth Defense Fleet ships are smaller than their Garmillas antagonist counterparts, and come in a set of two of each of two types of warship:


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Finally, there's a growing horde of "box scale" Yamato 2199 Mecha Colle kits from which you can cull all sorts of suitable escort vessel models for your purposes, and at the current exchange rate they're less than $3.00 USD a pop:

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Stealth100022 Aug 2015 2:27 p.m. PST

Wow great stuff guys.

Only Warlock22 Aug 2015 3:03 p.m. PST

5150 Fighter Command and its expansion. Exactly what you need.

Akalabeth22 Aug 2015 3:08 p.m. PST

If later on you want something more detailed and complicated, the old Renegade Legion Interceptor is precisely the scale you're after. Fighters and Corvettes only. But the ships have a fair amount of detail as different weapons have different effects.

It's also OOP but you may be able to find the rules online or purchase a boxset off of ebay or some other site (noble knight perhaps)

It's also worth noting that there are still miniatures available for the game as well:

pfc-cinc.com/rl.html

Keifer11322 Aug 2015 7:12 p.m. PST

Holy cow those Yamato ships look awesome. How long are they in inches? The carrier and the battleships up top?

emckinney22 Aug 2015 7:54 p.m. PST

The "real life" carriers are supposed to be 410m, I believe, so the model should be 0.41m long, or 16" and a smidge.

The fighters are around 20m, so 0.02m, 0.75" or so.

BlackWidowPilot Fezian22 Aug 2015 10:01 p.m. PST

Here's an example or two of what the Bandai kits from both the original Space Battleship Yamato kits and the new Yamato 2199 models look alongside some of our Silent Death fighter minis:


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And here's an older WiP shot of the Garmillas dreadnought to show you how big you can go and still have a practical gaming model at this level of play:


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Whichever game system way you go, I do strongly recommend the Bandai kits for Space Battleship Yamato and Yamato 2199, as they're a very good deal right now given the current exchange rate, and I can very much recommend HobbyLink Japan's customer service, so ordering direct from Japan vial HLJ is really no big hassle.

Hope this helps, and welcome to the Dark Side! We have pizza, beer, and starships!evil grin

Leland R. Erickson
Metal Express
metal-express.net

LordNth24 Aug 2015 8:20 p.m. PST

The two hex stands…all from lithko? And I think I missed it…for the larger ships you just use the Warhounds book/rules? Tell me you have stats posted on the SD forums

BlackWidowPilot Fezian24 Aug 2015 9:48 p.m. PST

@Lord Nth: I will eventually have some *ship display sheets* up for these when I get the chance (I already thrashed out the stats for the Garmillas dreadnought in the last picture as a 10K ton destroyer with a small heap of torpedo tubes). Yes, I do indeed simply use the Warhounds design system and rules for these beasties. They are iin size far more proportional to the actual fighter minis than those dinky metal things we sell!evil grin

The two-hex bases are indeed Litko but in lieu of their upright posts I simply cut the peg off the bottom of the Yamato 2199 kit stand in the case of the two larger Garmillas warships and glued them in the center of the Litko acrylic base. Spray 'em flat black, and we're ready to rock!

Those nifty hollow center two-hex stands the Garmillas missile DDs are mounted on are old Noble Armada capital ship bases, alas, no longer in production that I'm aware of, and that is tragic, as they are da bomb being very sturdy metal castings with a convenient central upright post making them extremely handy for adapting proxies to use as warhounds.

Leland R. Erickson
Metal Express
metal-express.net

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