OSchmidt | 07 Aug 2015 10:08 a.m. PST |
I finally got my Siege warfare rules designed and planned out. I play tested them with cardboard terrain and counters and they seem to work. This weekend I start making the terrain hexes I need for the fortress, ditch, covered way, glacis, and the trench, sap, parallel and battery sections. The game models how a siege is conducted with the besieged designing his fortress wall and the besieger making the initial paralells and sapping forward against the defenders. The game runs on a short time and a long time systems. Short time is used for assaults and sorties, and long time for the cosntructions. I've managed to work in all sorts of rules for supply (without getting encyclopedic) and sorties, relieving efforts and so forth. It's meant to be used in my Oh God! Anything But A Six! set up which has hex based terrain. The game is not run on hexagons, but the terrain is. As an attacker moves forward he saps through the normal glacis or contado of the town, replacing regular terrain hexes with a sap, ditch or trench section. Bombardments can reduce coverd ways and ravelins to ruins and sap through them etc. I don't envision troops being put on the field until the "short time" interrupts. Before that it's an engineering and supply game. |
Supercilius Maximus | 07 Aug 2015 10:16 a.m. PST |
Does it borrow anything from Duffy's siege rules? |
OSchmidt | 07 Aug 2015 11:00 a.m. PST |
Whose siege rules? Christopher Duffy? |
epturner | 07 Aug 2015 11:01 a.m. PST |
Looking forward to seeing it/hearing more about it Otto! Eric |
R Dean | 07 Aug 2015 11:13 a.m. PST |
I'd assume so. Duffy's book on later siege warfare, Fire and Stone, has a Charge!-based set of rules for 18th century sieges. I used them for a series of siege games at Historicon back at Valley Forge (2011?), and they work pretty well. |
OSchmidt | 07 Aug 2015 11:17 a.m. PST |
If it's Duffy's work, his history of sieges in the 18th century it was a prime source. Didn't see the rules in the book though. |
Trierarch | 07 Aug 2015 4:26 p.m. PST |
The original edition of Duffy's Fire & Stone included the siege rules, looking at my copy, it appear to have been removed from the more recent edition. |
TMPWargamerabbit | 07 Aug 2015 7:16 p.m. PST |
Then there is the old SPI game "Siege" and this rabbit's old copy of "Fusil & Fortress" rules by Systems Analysis. The SPI "Siege" game used the line-dot-zone theory of combat on the fortress overlay. My 1st edition Fire & Stone by Duffy book has the "A Fortress Wargame" chapter in the book. Pages 193-197. The sample game was played by the Kriegsspiel Society of the R.M.A. Sandhurst. M aka WR |
M C MonkeyDew | 10 Aug 2015 3:48 p.m. PST |
Yes. The rules were dropped from later printings of "Fire and Stone"….shame. Bob |
ochoin | 11 Aug 2015 11:03 p.m. PST |
I'd love to get a copy of Duffy's siege rules. Any suggestions? |
OSchmidt | 12 Aug 2015 5:13 a.m. PST |
Hey Ochoin Try Aid De Camp Books, or Dennis Shorthouse on Military Matters. I'm sure he'll sell you a copy, or you can fish for them at the Flea Markets. |
M C MonkeyDew | 15 Aug 2015 11:44 a.m. PST |
My copy is from Castle Books in Edison NJ and was published in 2006. It contains the siege rules in appendix 3. Hope that helps. Bob |
ochoin | 15 Aug 2015 4:18 p.m. PST |
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