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"Medieval town terrain in forced perspective" Topic


13 Posts

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1,397 hits since 31 Jul 2015
©1994-2017 Bill Armintrout
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Neldoreth Inactive Member01 Aug 2015 3:03 p.m. PST

Okay,

So after a long break on this project, I decided to take a different tack: forced perspective!

It all started with the Lead Adventure League and the rule that images couldn't be used as backgrounds… Along with that, all of the amazing terrain setups that get shown there. So, I wanted to do something cool that would be awesome, that I could use to compose some great images.

I wrote an article on the whole process, check it out here:

A Medieval Town in Forced Perspective

Here are some teaser shots:

A forced-perspective test shot of the work-in-progress!

Some structures in the foreground under construction.

The final piece all together!

Thanks
n

Personal logo Condotta Supporting Member of TMP01 Aug 2015 5:20 p.m. PST

Beautifully created…all you need is a maiden tossing the #?!@ out the window onto the heads of those raiders below.

bandit86 Supporting Member of TMP01 Aug 2015 9:12 p.m. PST

very cool

Personal logo Toy Soldier Green Supporting Member of TMP01 Aug 2015 9:24 p.m. PST

Wicked!

Pauls Bods Supporting Member of TMP02 Aug 2015 1:21 a.m. PST

Excellent!!!! Ill have a go at that.

Neldoreth Inactive Member03 Aug 2015 7:18 a.m. PST

@Condotta, that is a great idea! I'll put some thought into making that… :)

Thanks all for the positive feedback, appreciated! And for those of your who give it a try, I look forward seeing your results!

Thanks
n

DyeHard03 Aug 2015 8:18 a.m. PST

Very Good!

I love it when folks bring "Fine Arts" techniques into the gaming world.

The trompe l'oeil of forced perspective, especially in a 3D structure is just inspired.

Please bring us more.

Pattus Magnus Inactive Member03 Aug 2015 10:10 a.m. PST

That is amazing!

Neldoreth Inactive Member03 Aug 2015 9:29 p.m. PST

Thanks guys, I appreciated the positive feedback! :)

I have plans for more! Unfortunately my execution time is excessively long these days, but I'll post an update when I have one!

thanks again,
n

Pauls Bods Supporting Member of TMP04 Aug 2015 12:57 a.m. PST

The angles….are they specific or "by eye" and the 3.8 /7.8..ratios?

Neldoreth Inactive Member04 Aug 2015 9:14 a.m. PST

I 'winged' the entire project :) In all honesty, I over plan, and it slows me down. And for a project like this, I would never have planned it enough to be ready to start… so I made a decision to wing it.

That being said, I learned a lot about forced perspective with this project Paul! I realized that pure one-point or two-point perspective is pure fantasy :)

The real trick is this: each building that is not lined up either on the one/two-point perspective angle, or facing directly toward the viewer will have a different perspective point… So there are many different perspective points in the piece since all of the buildings are angled to the perspective lines in different ways.

It was an awesome project, and I'm already starting my next one!

Thanks again,
n

Pauls Bods Supporting Member of TMP04 Aug 2015 12:16 p.m. PST

Thanks. Ive been having a go at this today..my first attempt turned into a complete failure and ended up in the bin but the second attempt, at least the 1st half of the street, (Im going for a medieval street as well) looks better, well it works in having a visual depth greater than the length of the actual model. Its not as easy as I first thought and working out the angles made my head spin but Ive learnt a lot about how it works in reality..great fun..
thanks for the inspiration thumbs up

Neldoreth Inactive Member04 Aug 2015 1:33 p.m. PST

That is awesome, I'm looking forward to seeing what you come up with!

Thanks
n.

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