Shadowdragon | 08 Jul 2015 5:11 p.m. PST |
Other that Malifaux and Fairy Meat, are there any other miniature games out there that use a card-based set of mechanics? |
45thdiv | 08 Jul 2015 5:19 p.m. PST |
Relick knightss i believe does. |
Gonsalvo | 08 Jul 2015 5:21 p.m. PST |
All Piquet and Field of Battle family games (if which there are many) The Sword and the Flame (etc) Maurice Longstreet To the Strongest! Many, many more |
Dynaman8789 | 08 Jul 2015 5:24 p.m. PST |
Almost everything TooFatLardies. Fireball Forward. |
surdu2005 | 08 Jul 2015 6:05 p.m. PST |
GASLIGHT The Look, Sarge, No Charts series of rules The Sword and the Flame Muskets and Tomahawks Brother Against Brother |
Extra Crispy | 08 Jul 2015 6:30 p.m. PST |
The Commands and Colors board game system, including memoir 44 and Battle Cry are often played as miniatures games and the rules use a card based mechanic… |
vtsaogames | 08 Jul 2015 7:18 p.m. PST |
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Martin Rapier | 08 Jul 2015 10:54 p.m. PST |
Many of our home grown sets used card based activation, as do rules such as TSATF, Fireball Forward etc. |
MHoxie | 09 Jul 2015 2:09 a.m. PST |
Tactical Assault Games has a few: link |
(Phil Dutre) | 09 Jul 2015 2:57 a.m. PST |
It depends on what you mean by a "card-based set of mechanics". If you mean cards for activating units and driving the turn sequence, there are zillions of games (well, maybe hundreds ;-)) who do this. Compared to 10 years or so ago, it's nothing extraordinary anymore to have a game that uses cards for activating units. |
etotheipi | 09 Jul 2015 7:11 a.m. PST |
My games usually leverage a deck of playing cards to implement fog of war mechanics. They're ubiquitous, familiar to players, support complex probability manipulation, and allow you to offload complexity outside the play of the game. |
Andoreth | 09 Jul 2015 9:27 a.m. PST |
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Ottoathome | 09 Jul 2015 10:35 a.m. PST |
My rules, Oh God, Anything but a six, uses an optional Event deck the effects of which are for one turn only and are random, evenly balanced between both sides, and not ones where you can play gin-rummy with the miniatures having a purely secondary role. The other deck is the combat results deck, which is dealt out by the person in combat, which the enemy then tries to avoid by a morale roll. If you don't "roll them off" they go on the unit and take effect. The cards are special printed. |
The Virtual Armchair General | 09 Jul 2015 5:03 p.m. PST |
Other titles using one or more card decks for various purposes include "John Company," "Boilers And Breechloaders," "Rough Riders!", "B'hoys!," "The Sun Never Sets," and "Waken The Storm!", all available through TVAG (http://www.thevirtualarmchairgeneral.com/079-rules.html). Card Decks in support of "The Sword And The Flame," and "800 Fighting Englishmen" (among other titles) are available through this link Cards! An indispensable tool in the war game designer's toolbox! TVAG |
VonBlucher | 09 Jul 2015 7:17 p.m. PST |
Lost Battalion Sergeants game. |
Extra Crispy | 09 Jul 2015 7:40 p.m. PST |
Brother Against Brother uses cards. My rules have a deck of ards for random events/bonuses and are an easy way to introduce scenario elements without having to write a page of rules for it. |
Shadowdragon | 13 Jul 2015 9:39 p.m. PST |
@Phil Dutre. I mean games that use cards instead of dice to resolve tests. So games like the ones i already mentioned: Malifaux and Fairy Meat. |