Help support TMP


"Frostgrave Spell Cards and Wizard Sheet - Free Download" Topic


17 Posts

All members in good standing are free to post here. Opinions expressed here are solely those of the posters, and have not been cleared with nor are they endorsed by The Miniatures Page.

Please don't call someone a Nazi unless they really are a Nazi.

For more information, see the TMP FAQ.


Back to the Fantasy Discussion Message Board


Areas of Interest

Fantasy

Featured Hobby News Article


Featured Link


Top-Rated Ruleset

Fantasy Warriors


Rating: gold star gold star gold star gold star gold star gold star gold star gold star gold star 


Featured Showcase Article

Amazon Princess-General on Griffin

Personal logo Editor in Chief Bill The Editor of TMP Fezian starts his new Amazon army at the top, with an airborne general!


Featured Workbench Article

Bronze Age's Odin

dampfpanzerwagon Fezian finishes his 40mm Norse Gods project.


Featured Profile Article

Armies of Arcana Snakemen Into Mighty Armies

Enticed by a sale, Personal logo Editor in Chief Bill The Editor of TMP Fezian figures out Mighty Armies stats for his future Snakemen army.


14,039 hits since 8 Jul 2015
©1994-2024 Bill Armintrout
Comments or corrections?

Joe5mc08 Jul 2015 4:25 a.m. PST

Now available on the Osprey Gaming Resources page! link

Cyrus the Great08 Jul 2015 9:22 a.m. PST

Too cool! Thanks Joe!!

Ivan DBA08 Jul 2015 11:36 a.m. PST

I just read through the spells, and they look great. The variety of effects is very impressive, and there is obviously some scope to be creative with how you use some of the spells too.

Now if only we knew the alignments of the magic schools… I'm really looking forward to picking spells for the different wizards I'm planning on.

bandit86 Supporting Member of TMP08 Jul 2015 1:34 p.m. PST

Thanks!!

vlad4809 Jul 2015 10:02 a.m. PST

Getting the spell list was great – and it also raises the practical question of what system(s) players should effectively use for keeping track of the spells.

Each magic user will have 8 spells – that's 32 spells in a standard game with 2 head casters and 2 secondary casters.

Spells that have immediate and no lasting effects (ie attack bolt-type spells) don't require player aids, but other spells have ongoing qualities such as protective walls, boosts to protection level of specific characters, area spells, etc that will require some "book keeping".

This can be fun and challenging. Fun, in finding cool on-table markers for specific spells – challenging in finding a smooth and easy-to-remember system for those bits.

The combat system appears dead simple but we can anticipate tracking the magic – and that's the core of this game – may require a bit more creativity. It will be interesting to see what methods and player aids the rules provide and players develop.

Not A Member Anymore09 Jul 2015 1:20 p.m. PST

Actually vlad48 not quite that difficult as you would only need to keep track of a maximum of 16 different types of spell in a game assuming there was no overlap in spell choice. The Apprentices only know the same spells as their Wizard masters.

So each player only needs to track 8 spells not all of which last more than a turn as you say.

Cyrus the Great09 Jul 2015 1:57 p.m. PST

When we play tested, we didn't even come close to using all our magic spells.

Cyrus the Great09 Jul 2015 2:08 p.m. PST

There are 10 different schools to choose from. A new wizard has 8 spells that he may select with these provisions: 3 spells from his own school,1 each from the 3 allied schools of magic, the final 2 from 2 of 5 neutral schools. Later on, he can learn magic from his opposing school. Your allied, neutral and opposing schools are determined by which school of magic you pick.

vlad4809 Jul 2015 2:17 p.m. PST

Hi Cyrus,
In your playtest – what kind of player aid system did you use to keep track of area and duration spells? I'm curious to make is as easy and seamless as possible? On the photos of playtests I found online, the only "aid" I saw was a foggy protective wall modeled out of foam – that's the kind I thing I mean.
- Vlad

Cyrus the Great09 Jul 2015 4:07 p.m. PST

@vlad48,
The spells you take are listed on your roster sheet. Just put a check next to the spell when used. I used Wall of Fog and put down some cotton balls. I've upgraded to the Gale Force 9 Wall of Smoke… I say Fog. I'm looking for other types of play aids like that. In the play tests I used mostly, paper.

vlad4809 Jul 2015 8:20 p.m. PST

Thanks Cyrus – I'm sure it will be interesting to see that player aids people develop.

I noticed a lot of people putting together good looking warbands and terrain for the game – so you'll also want your spell effects to be reasonably impressive too!

Ivan DBA11 Jul 2015 9:27 a.m. PST

Litko and Gale Force 9 have some great spell effects pieces and tokens.

Since the game is played as a campaign, it shouldn't be too hard to find or make tokens/counters as needed for the eight spells that your wizard has.

Mortimer Graves16 Jul 2015 5:05 p.m. PST

Thanks for the link. These are in the rulebook, but downloading the PDFs is much more convenient than trying to photocopy from the hardback. :)

tberry740316 Jul 2015 5:34 p.m. PST

There is a 3rd party set of Spell Cards available on the Lead Adventure Forum:

link

The are two versions. One is editable and the other not.

Norrins17 Jul 2015 2:33 a.m. PST

Having found editing the roster PDF a pain, I recreated it in Word Docx format. Also, managed to get it down to two pages, which seems to have gone down well when we played Frostgrave last night.

Last Hussar30 Dec 2015 8:32 p.m. PST

Played our first game last night. The Push spell is more useful than is initially apparent: "Oh Dear, you appear to have fallen down those stairs…"

The Colonel01 Jan 2016 11:50 a.m. PST

Having problems with Smartscreen filter which won't let me download the documents. Seems I'll need to switch it off!

The Colonel

Sorry - only verified members can post on the forums.