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Role Playing can be very subversive of miniature gaming and allow and encourage gamers to do things that are almost always inevitably detrimental to their side. That is, act in a way OTHER than what their role playing personal character would be. In fact, ANY character or persona adopted by the role player must necessarily be subversive of the view of the game itself as Olicana says.
However I don't know if you can ever divorce role playing from a game, as it sort of already is role playing itself as Extra Crispy notes.
But at the same time it is the very idea of ACTING differently than your real life counterpart did, PURPOSELY, even if you know it might be detrimental to your side that is part of the thrill and fun of gaming. Yes, I know that I as the Roman commanders must not charge forward into the Cartheginian center at Cannae, but… but…….
The best example of this was in a Wild West game which was a highly detailed and complex scenario the GM had put together. At the start of the game he was telling one 12 year old that it was essential that his character keep on the good side of the sheriff.
So what does the boy do turn 1 8 am. He shoots the Sheriff in the back, dead. The GM explodes "What did you do that for!!!" The kid says "I wanted to see what would happen."
There it is, the crooked timber of humanity.
Let me give you another incident from my ownlife. Many years ago in the 70's I was production manager of an industrial plant. I and the Packing and Warehouse manager were wandering around the back of the plant looking as to how we could make space for a new shipment of raw materials that was coming in. We were way way in the back corner and there was this door with an "exit" sign above it Well we opened the door to see where we came out of the building but found nothing but a long corridor with every 50 ft or so a door and no exit signs on it. We blocked our door open and explored this long passage way which wound around and around like a maze or a group of D&D corridors. Finally we came out to a large garage door which opened to the outside and which obviously had not been opend in years.
We noticed that there was a wooden wall coming down one side, and it stopped short of the masonry, leaving like a 15" gap. We squeezed through this gap and were amazed. We were standing in front of a HUGE electrical panel with dozens, perhaps hundreds of these huge knife blade controls that looked like they were straight out of the set of Dr. Frankenstein's Lab. Dozens, some of them humming and we knew they were live, and if we touched them we'd be fried like a little brown potato.
Right in the center of this panel was a HUGE (I Mean 18" across" red button that said on it in big white letters "Do not Push!"
Well…..
My warhouse manager slams it and suddenly air-raid sirens went off! Not only did they go off on our plant, but they went off all over the greater Paterson area! It seems, as we later found out, that we were an Old Curtis Wright building they had cut up for light industry, but this was the main control panel for ALL the other Curtis Wright Plants within 20 miles (and there were a lot of them.
We dashed back to the plant closed the door and acted like butter wouldn't melt in our mouths when the Firemen came.
Role playing-- "We wanted to see what would happen."
Made the dull dreary day fun. Were we ass holes and idiots? Of course. Would we do it all over again--- yup!