"Fictional Gaming - ala The Major General" Topic
6 Posts
All members in good standing are free to post here. Opinions expressed here are solely those of the posters, and have not been cleared with nor are they endorsed by The Miniatures Page.
For more information, see the TMP FAQ.
Back to the Victorian Colonial Board Message Board
Areas of Interest19th Century
Featured Hobby News Article
Featured Link
Featured Ruleset
Featured Showcase ArticleIf snowflakes resemble snowy bees, then who rules over the snowflakes?
Featured Profile ArticleOnce Gabriel received his digital camera, his destiny was clear – he was to become a remote wargamer.
|
Early morning writer | 27 Jun 2015 10:36 p.m. PST |
For those who recall, do you do games similar to the Major General style games (less the 'down the rabbit hole' elements that sometimes shown through – unless you are that kind of rabbit)? I think the games from that site were perhaps the most fun style of gaming I've encountered and I'm hoping to get something similar going. Just curious, folks. How says ya'll? |
Bob the Temple Builder | 27 Jun 2015 11:58 p.m. PST |
Do you mean games like this? link If so, then my answer is 'Yes'. |
Gone Fishing | 28 Jun 2015 6:56 a.m. PST |
I certainly do. I confess it with some trepidation, but I think I'd be more interested in recreating the film Gunga Din than replaying Isandlwana, or Maiwand, or Abu Klea. If memory serves, that's what the guys at MGTremordan's site did. My colonials are in 54mm, so that's a difference, but otherwise I've always enjoyed the Major General's approach--essentially fictitious powers going at it with a good deal of whimsy thrown in for good measure. I remember their games including more technology than I use (didn't they use WWI vintage planes and autos pretty frequently?), but I always loved their sense of fun. That site and the Red Shadow influenced me a great deal with how I approached the genre: if only to show it is okay to tweak history and not take things too seriously. |
Big Red | 28 Jun 2015 8:43 a.m. PST |
"…I've always enjoyed the Major General's approach--essentially fictitious powers going at it with a good deal of whimsy thrown in for good measure." Jack Scruby pioneered these types of games back in the 1960s. For some reason, certain periods work well with this approach. I love these types of games with or without too much whimsy. |
ColCampbell | 28 Jun 2015 11:45 a.m. PST |
That's what almost all of our Victorian colonial gaming is. We've done a Green Nile campaign that included the Pass of Madness in Aooghastan and a battle against the Yazooloos. I've had several linked games in the Vale of Khalam in the North Central frontier. Jim |
DyeHard | 29 Jun 2015 1:30 p.m. PST |
I too fall right into that type of gaming. My old pages: link The partial liberation from a historical settings makes for a wide range of possible games without needing to concoct too much of a back-story. I focused mostly on the late Victorian age, with much inspiration from literature as well as movies. Games like Space 1889, and even the classic "Sword and the Flame" Like in the move "The Wind and the Lion" imdb.com/title/tt0073906 I like using actual nation states and forces, but in fictional conflicts. But including "Imagi-nations" and fantastic VSF equipment grew in my gaming over time. But this approach to a gaming setting could as well be applied to almost any historical setting. |
|