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"Looking for a Good WWII Armor Game" Topic


11 Posts

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©1994-2024 Bill Armintrout
Comments or corrections?

tBeauB10 Jun 2015 7:27 p.m. PST

I know it's not strictly realistic but I'm looking for a game that allows masses of armor.

Sundance10 Jun 2015 7:40 p.m. PST

Tigers & Stalins – simple, straightforward, entertaining. Good little game made for armor, but includes infantry, aircraft, etc.

Personal logo Extra Crispy Sponsoring Member of TMP10 Jun 2015 8:23 p.m. PST

Blitzkrieg Commander would work…

UshCha10 Jun 2015 11:08 p.m. PST

Not sure what you mean by masses:-

There is us:-

link

We did an open board of a battalion of 1/144 Shermans vs 8 Tigers. Bit artifishal but the Shermans won at a kill rate close to about 5 to 1. It covers tanks and infantry bu8t just leave out the infantry.

Advantages :-

Does armour simply, but better captures its adntages and disadvantages.

No need for buckets of dice 1D20 is fine 2 if you want one each.

Generate you own army lists and tank profiles from easy to obtain data. Or use our data.

Limitations :-

No points system, they do not not work in real world terrain.

Lots of tanks needs 1/144 or real 15mm or the board is too small.

Not ideal for multi players per side as its IGOUGO.

steamingdave4710 Jun 2015 11:17 p.m. PST

We play the Battlegroup series ( Kursk, Overlord, Blitzkrieg etc). These can be played as pure infantry, mixed arms or just armour. For example, last week we played a Blitzkrieg scenario, called " Road Race", which involved 13 British tanks and a staff car versus 10 German tanks and 2 armoured cars. Excellent game, involved 6 players for well over three hours.

PzGeneral11 Jun 2015 4:34 a.m. PST

….Tigers and Stalins is available here on TMP. Toss me a PM for details……

Dave

Dynaman878911 Jun 2015 5:11 a.m. PST

Fistful of tows (covers WW2 despite the name) or Spearhead.

GuyG1311 Jun 2015 9:07 a.m. PST

Mein Panzer

gregoryk11 Jun 2015 12:50 p.m. PST

Mein Panzer x2, also works real well at combined arms.

Mark 1 Supporting Member of TMP11 Jun 2015 1:23 p.m. PST

Mein Panzer x3.

Also agree that it works very well with combined arms.

I game at 1-to-1 unit ratios. One model = one tank. One stand = 1 squad (or smaller specialist section when necessary, but not 1 stand = 1 fire team). Mein Panzer fits that model.

I like to run battalion-sized combat groups in my games. In WW2 for most nations that was about the smallest sized "maneuver force", the smallest force to be given independent missions (except in special circumstances). It was exceedingly rare in WW2 to see a platoon or company acting on it's own.

It is hard to play such a large force at 1-to-1 unit scales. Many rules fail. Mein Panzer succeeds admirably.

So long as you have at least a gamer or two with some experience with the rules, most players will be able to handle about a company-sized force with one or two attachments. If you can get three gamers on a side, then that side can effectively run a battalion. With more experienced players, a single gamer can run a depleted battalion, or two players can effectively run a full-strength battalion with supporting attachments.

This includes mixed forces. I have not played a one-to-one ruleset that integrates infantry, supporting arms, and armor as fluidly as Mein Panzer.

And the kicker is that the turn structure in Mein Panzer keeps all the players involved and active. My second-favorite ruleset for this kind of gaming, Jagdpanzer 2nd Ed., can handle the armor and infantry well enough for battalion-sized games, but falls into the trap of having one side do ALL of their moving at one time. It is very difficult to keep the game interesting for side 2, when each player on side 1 is busy measuring and moving 20 or 25 different pieces. Snore!

In Mein Panzer the turn is broken into impulses. In each impulse each of the players on one side will typically move and/or resolve combat with only ONE platoon. It happens fast. The game flows. Everyone is engaged.

As a side benefit it also makes you think and behave as if your unit organization was important to you (which it SHOULD be!).

Here is an example of how I like to game, and why I focus on battalion-sized forces …


This is a pic of one of my game table set-ups.


The German commander gets very sketchy information. With an ad hoc Kampfgruppe, he is handed a recon photo on which his division CO had drawn out his orders.

He gets two depleted companies of Panzers, a depleted company of Grenadiers (with insufficient transport), and one gun battery in position to fire two or three missions in his support. In total the German player gets about 25 pieces.

The Russian side comes in with two battalions of T-34s, each carrying a company of tankoviy desantniks. Each of two Russian players get about 30 pieces.

If you want to play actions on that scale, with genuine opportunities for maneuver and combined arms action, I will recommend Mein Panzer with 100% confidence!

-Mark
(aka: Mk 1)

Eclectic Wave12 Jun 2015 12:18 p.m. PST

I have always been very found of the old Yaquinto boardgames of Panzer, 88, and Armor. The Scale of the board games matched GHQ armor exactly, and it was just a matter of converting the hex sizes to inches. The game worked great, had rules for (and counters for) ridge lines, woods, hills, smoke.

Of course finding those games are really hard. They are a rule set needing a re-issue that's for sure.

Grumble8710624 Jun 2015 12:05 p.m. PST

If you want a grand tactical/operational-level game, consider Command Decision. Each tank model represents one platoon of tanks.

Heavy emphasis on troop quality and morale, as well as a simple yet effective way of reflecting command structures and giving of orders.

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