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"Things We Learned About Warcraft From Its Director" Topic


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Tango0125 May 2015 12:12 p.m. PST

"It's hard to believe that it was only years ago that director Duncan Jones was freaking out in Comic-Con's Hall H about the fact that he was adapting one of his favorite videogames. Now, he's in the homestretch on Warcraft; there are only, like, 50 more visual effects shots to go.

Sound like a lot? When Jones started working with Industrial Light and Magic on the film, they needed to do well over 1,000. "It's been an incredibly ambitious thing," Jones says. "I think we've delivered something pretty special."

He'd better. Not only is World of Warcraft, the MMORPG he's adapting, a huge game with a massive fanbase he needs to please, but he also has to also deliver a movie that non-gamers will pay money for. As history has shown, that's not something that's necessarily easy. (See: Prince of Persia, Doom, Postal, Bloodrayne, Wing Commander … should we keep going?)

"We've delivered as far as the film goes, but the challenge is going to be to get people into the seats in the cinemas in the first place," says Jones. "To find a way to convince people who haven't played Warcraft." With nearly a year to go until we find out if audiences like Jones' world of Warcraft, WIRED checked in with the director to see how the film was coming along. (Short answer: Pretty freaking good.) Here's what we learned.

Although There's a Lot of VFX, Jones Tried to Keep It as Real as Possible…"
Full article here
link

Amicalement
Armand

Lexthilian25 May 2015 1:13 p.m. PST

I plan on seeing it.

Tango0126 May 2015 10:39 a.m. PST

Me too!.

Amicalement
Armand

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