As the title states, I'm asking the question of myself and will attempt to answer it, while also asking what others think of this.
Getting back into Warhammer fantasy after having been away for quite a while, I have recently been reminded why I never got into tournament gaming and all the excellent reasons why I never got into tournament gaming.
I despise Warhammer as a tournament game. I despise it.
Reading through the rulebook a few days ago, I was also reminded, and I say this now with all the more confidence, that in my opinion Warhammer was NEVER INTENDED OR DESIGNED to be a tournament game. NEVER. Now, having said that, it obviously IS a tournament game in a huge way and has been for many many years.
Don't get me wrong. I am not bashing all tournament players. There are plenty of fine people who play Warhammer competitively. I am not going after tournament players so much as I am going after the tournament mindset and the tournament dynamic itself.
Like Bilbo Baggins in chapter 1 of the The Hobbit, the scene where he feels a shriek building up inside him like a steam whistle as he listens to the dwarves talk about the impending adventure, I have had this Warhammer-induced shriek building inside me.
I've spent some time watching numerous community videos on Youtube about all aspects of Warhammer, from building and painting, to playing in tournament and playing privately.
Let me say it this way – when I contrast the way tournament Warhammer is played vs. how it is played privately, I literally cannot stand to listen to the way tournament players break down the game. I begin to scream, I just can't take it.
For me, Warhammer is actually first and foremost a ROLEPLAYING GAME. You are roleplaying a general for all intents and purposes, and you are roleplaying the leader of a race that you are leading into battle.
When you read the Warhammer rulebook, whatever edition you happen to play, it is apparent that the essence of this game and the true strength of this game is in its mystery and spontaneity and true fantasy.
I will give you a simple example. The example of rare units. There is a reason why rare units are called RARE in the Warhammer world. Because they are RARE. Now think about what that means for a moment.
The Skaven Doom Wheel. Now, from a roleplaying perspective, something like the Doom Wheel is something that is RARELY seen on a battlefield. That means that most enemies during their lives will most likely never see one. And when one does turn up, it is so terrifying and so overwhelming that it strikes terror in the heart of their foe. RARE. Legendary, almost never seen. Monstrous. Terrifying.
NOW, take this dynamic of a rare, legendary, terrifying machine of war and bring it to the tournament level.
Every Skaven player knows that (and I'm being fiction sarcastic here), that the Doom Wheel causes "BSB 4 x 2, and blah blah breaks through stubbornness +1 and cancels out armor save, it penetrates dwarven runes, blah blah)….. and EVERY Skaven army at a tournament has a Doom Wheel. It becomes about as rare as a stick of gum. And the "doom" of the Doom Wheel is gone, as is its terror and wonder. The Doom Wheel becomes a model with a set of stats that every player knows what it does, and knows how to fight it or fight against it.
Every aspect of tournament gaming puts the number-crunching ahead of the game itself, and in many instances puts the number-crunching ahead of painting and terrain.
It is also apparent from the channels I have seen on Youtube, and tournament players suck most if not all the essence out of what Warhammer really is.
Now here's a concept that most tournament players would cross their eyes at if they heard it – how about this? You're not SUPPOSED TO KNOW or SUPPOSED TO REMEMBER EVERYTHING about your enemy ahead of time!!! You're NOT SUPPOSED to be able to have every advantage and disadvantage of your enemy mapped out every turn. That makes the game into little more than two spreadsheets with a table in between two people.
In what war do you know every stat about your enemy ahead of time, everything your enemy is bringing to a battle, and what's more, know ahead of time what rare war machines they have and every strength and weakness they have?
Think about it! Warhammer is world of magic, wonder, creatures, heroes, and unknown lands, and then a tournament tabletop makes it into "oh yeah, he's got a bunker of 40 dwarf ironbreakers, they have Strength 4 and an armor save, they can't resist dual attacks, etc. etc…. blah blah"….again, no mystery, no surprise, no spontaneity, no nothing.
If you are a tournament player, please explain to me what the appeal of tournament playing is. Please, because I truly don't get it. Tournament Warhammer seems so tedious as to not be worth it, and listening to tournament players talk about army lists and armies almost makes my ears bleed. Now, as I said, don't get me wrong – I am not saying that there aren't awesome people in tournament gaming, I'm not saying that there aren't tournament players who are fantastic painters and who care about the visuals and fantasy appeal of the game. Of course there are.
But I truly don't understand why anyone would want to play Warhammer in any way except privately with friends or a gaming club with friends.
It seems to me that tournaments are where Warhammer goes to die. Please inform me otherwise.