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"Scourge of War: Waterloo" Topic


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Gunfreak Supporting Member of TMP06 May 2015 5:01 a.m. PST

Scourge of war is a great series, the first game was gettysburg, which got expantion packs for Antietam and chancellorsville.

Now their biggest project yet, Waterloo.

All 3 armies are there, 20 senarios, big battlefields.


Tens of thousands of troops at once.

Up to 32 multiplayer.


link

Personal logo Bobgnar Supporting Member of TMP06 May 2015 9:55 a.m. PST

Nice graphics. Are the captions under the pictures supposed to indicate what is in the picture? Column of infantry called Wagon Train?

I like the way the Old Guard in square is so nicely uniformly dressed. To bad the graphics cannot get the actual look, or at least the look portrayed in most paintings of the episode.

Gunfreak Supporting Member of TMP06 May 2015 10:26 a.m. PST

The captions are what the player has selected. So while the player looks at infantry, he has selected the wagon train of the 5th division.

The uniforms are hard enough as it is. The original game engine was for ACW, so with the exception of a few uniqe units like iron brigade, 1st us sharpshooters. Most were generic rebs ir feds, with in the units there could be variations, so most reb units had mix of gray and butternutt. And mix of light or more regulation equipment.

with waterloo you have like a 100 different uniforms to be modeled. So in unit variations disappeard.

The best thing about the game i the real chain of command, with ai for all commanders. So piction's ai is more able then say prince or orange.

And you can be a brigade, division or corps commander. If you command a brigade, you will get orders from the ai division commander(sent by curriers, that can be killed and even captured) and thats how multiplayer works, writen orders from other players.

Field Marshal07 May 2015 4:39 p.m. PST

Love the acw versions. Cant wait to give this a go.

Gunfreak Supporting Member of TMP08 May 2015 3:51 a.m. PST

I got this info, i had heard rumors about a mini campaign system, so i asked the devs, this is the answer i got.


It's quite cool – probably my favourite new feature. Basically you have a large map of Belgium and lots of French and Allied forces to manouver depending on what side you pick.

Different campaign goals – some want you to find and destroy the enemy, some want you to capture their base and supply depot, a few others. Casualties and other stats carry over from battle to battle. You can rest in towns and there is even a basic RPG element whereby you can upgrade troops who have done well in a previous battle. Say you have a green regiment who fights well in one battle – you can upgrade one of their stats for the next battle if you leave them sitting there long enough training. But the enemy may interrupt you…it is all real-time but you can speed things up and slow them down – you can have multiple battles ongoing and switch between them as you like. If you build up enough time troops can be moved while campaign battles are going on and you can cut off a line of retreat for an enemy army.

Fog of War is present – so you won't always know where the enemy is but will have to scout for them, leave forces at crossroads – basically it is everything that sandbox was missing – a way of stringing battles together and making sure you don't waste your resources and troops. It is a blast.

Chorch14 May 2015 4:58 a.m. PST

Let's see if once and for all we can have a true Napoleonic game for Pc, that some have been waiting since the old Battles of Napoleon, from SSI. Not to mention Total War or others in a long list of fiascos. Fingers crossed!

Gunfreak Supporting Member of TMP02 Jun 2015 12:01 p.m. PST

A short preview from wargamer

wargamer.com/Article/10167

Gunfreak Supporting Member of TMP09 Jun 2015 9:06 a.m. PST

The game is out, two days early

Here is the release trailer


youtu.be/yBXJtWo3mUU

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