Clissuras:
Semi-independent "Byzantine" semi-feudal border
holdings
1000 A. D. to 1200 A. D.
Up to 100% cavalry:
up to 50% light cavalry, sword, lance and bow 4.
Morale: 00-39=C, 40-79=B, 80-99=A.
up to 50% medium cavalry, sword, lance, bow 3 and
4. Morale as above.
up to 20% heavy cavalry, sword, lance and bow 3 OR
darts. Morale as above.
up to 10% cataphract cavalry, sword, lance and bow 3
OR darts. Morale as above.
Up to 75% infantry:
up to 50% light or unarmored bowmen, sword and
bow 3. Morale: 00-59=C, 60-99=B.
up to 50% light spearmen, sword, spear and
3 javelins. Morale as above.
up to 50% medium pikemen, scutati, sword and pike
Morale as above.
up to 25% heavy pikemen, scutati, as above.
Organization:
Infantry: 20mm by 20mm bases; units of 4-8 bases;
bowmen must be paired with scutati, or one bow unit to
every two scutati units.
Cavalry: 25mm by 40mm bases; units of 4-8 bases.
Note: these "baronies" would provide smaller armies of
no more than c. 2,000 cavalry and c. 3,700 infantry. In a
campaign the Clissuras do not add to the strength of any
imperial or thematic field army. The cavalry of the
Clissuras chased down raiders while the infantry held the
fortified places or moved to hold passes and fords across
which the raiders must return. We include this army list
with some interest in completeness, not in expectation
that it will appear often on the gaming table.
In the 11th and 12th centuries, some Clissuras were held
by ex-foreigners. This resulted in the bow 4 types being
former Steppes tribesmen mercenaries. Similarly, after
Manzikert (1071) a Clissurarch could be a Franco-
Norman. Any former mercenary type in fact could
become the lord of such a holding. If so, then substitute
with the appropriate weaponry and equipment.
Tactics:
Infantry: open and close order, column, shield-wall,
square, wedge, checkerboard, pivot, wheel, withdraw post
combat, open and close order missile fire, pre-contact
and double-pre-contact missile fire, screened missile fire,
phalanx (scutati only: locked line, rank bonus, +25%
charge bonus, shieldwall, +50% versus cavalry, moving
bonuses, does not check to receive, trot and run).
Cavalry: open and close order, column, wedge
(Franco-Normans prohibited), checkerboard (Franco-
Normans prohibited), pivot, wheel, half charge
(horsearchers), charge, western charge (Franco-Normans
only), open and close order missile fire, withdraw post
combat, feigned rout.