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"Victory without Quarter for Japanese battles?" Topic


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D6 Junkie24 Apr 2015 8:18 p.m. PST

I love Victory without Quarter!
So much so that I am thinking of using it for
Japanese battles in the 1500-1600's.
With suitable changes of course.
Anyone had the same thought?
Any suggestions?

John Leahy Sponsoring Member of TMP24 Apr 2015 9:04 p.m. PST

I'm curious what you have in mind? Samurai armies did not use combined arms core units. So, some things would be very different. I like how Killer Katanas handles activation. Sorta similar to VWQ. I just am not sold on the combat mechanics of KK. The resource info is worth its weight in gold!

D6 Junkie25 Apr 2015 4:01 p.m. PST

Hey John,
Not sure yet,
I just know that the command system in VWQ is quite fun, the basing is ascetically pleasing and the fighting mechanics easy to learn. We went from just a couple of people playing EcW to games of 10 players many which are newbies that have raise small brigades for the games.
I see a Japanese flavored VWQ as being a good medium to open up a new period. Especially with all the lead and plastic figs out there.
I was going to use KK as a guide for troop types.
Mike

Jeff of SaxeBearstein25 Apr 2015 4:11 p.m. PST

Gentlemen,

I know very little about Samurai warfare . . . but one thing you might not be aware of is that VWQ works very very well as a Solo Game . . . so you don't necessarily need an opponent if you have enough troops.


-- Jeff

D6 Junkie25 Apr 2015 5:32 p.m. PST

Hey Jeff,
we got the players, just need the right rules to entice them, fun and easy to pick up.
Mike

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