Help support TMP


"Micro Armor rules?" Topic


7 Posts

All members in good standing are free to post here. Opinions expressed here are solely those of the posters, and have not been cleared with nor are they endorsed by The Miniatures Page.

Remember that you can Stifle members so that you don't have to read their posts.

For more information, see the TMP FAQ.


Back to the WWII Rules Message Board


Areas of Interest

World War Two on the Land

Featured Hobby News Article


Featured Link


Featured Ruleset


Featured Showcase Article


Featured Workbench Article

Warmodelling 20mm WWII Finnish Painting Walkthrough

Artmaster Studio shows how to paint Finnish soldiers in 20mm.


Featured Profile Article

AEWWII at Gen Con

Paul Glasser almost missed out on his most-enjoyable game at Gen Con 2008.


877 hits since 16 Apr 2015
©1994-2024 Bill Armintrout
Comments or corrections?

Vaggelis M16 Apr 2015 11:46 p.m. PST

Hi all,

I would like to play scenarios in North Africa and/ or Ukrainian Fronts focused on mechanised warfare with infantry for support.

I'm interested on a micro armor wwII rules set ideally 1:1 (for vehicles, squad for infantry), up to battalion (or little more) level with the following characteristics (if any):

1. Focused on Command and Control
2. Simple mechanisms of fire and combat (no full of charts and modifiers)
3. Unpredictable sequence of play
4. Preferable no IGOUGO

I play a lot of interesting rules with the above characteristics but all are focused on infantry (IABSM, CrossFire etc) not so friendly to mechanised combat with 20-30 vehicles for each side on the table.

I' d love to hear your suggestions,

Vaggelis

RetroBoom17 Apr 2015 5:35 a.m. PST

Fireball Forward I think meets your criteria.

Shadowcat2017 Apr 2015 9:36 a.m. PST

Best African rules I found for WWII were to convert AH's Tobruk to micro armor. 1 hex = 1 inch and go from there. It was limited in time frame and weapons choices but very enjoyable.

Dynaman878917 Apr 2015 10:33 a.m. PST

Another Fireball Forward recommendation. The Gazala scenario booklet covers fighting in the desert in slightly more detail than the core rules (a couple notes for terrain, spotting, and dust).

gregoryk17 Apr 2015 1:10 p.m. PST

Mein Panzer fits your criteria.

UshCha17 Apr 2015 4:38 p.m. PST

Maneuover Group would fit the bill but it is IGOUGO which of course makes it an unpredictable sequence. It is definitely command and control oriented. There are no army lists for this specific set of engagements but the rules are designed to allow you to derive the specs from actual, or speculative data. As always get the bulletins and the QR sheets free to give a rough idea of the system (they are free)

Have fun in your search and let us all know what and why you chose home what you did.

Mobius21 Apr 2015 8:00 a.m. PST

Try the free set of 6mm rules, Panzer War.
panzer-war.com

You will find that these doesn't work well in miniature play.
2. Simple mechanisms of fire and combat (no full of charts and modifiers)
3. Unpredictable sequence of play

Sorry - only verified members can post on the forums.