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"Brutally Difficult Games and Those Who Love Them" Topic


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The Amazing Worlds of Grenadier

The fascinating history of one of the hobby's major manufacturers.


2,010 hits since 10 Apr 2015
©1994-2024 Bill Armintrout
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Tango0110 Apr 2015 11:04 p.m. PST

"You wish to, if possible–and there is no more fantastical "if possible"–abolish suffering; And we? It almost seems we would prefer to have it heightened and worse than it ever was before!

–Friedrich Nietzsche "Beyond Good and Evil" Aphorism 225…"

See here
link

Amicalement
Armand

skippy000111 Apr 2015 12:55 p.m. PST

He never went through the Monster Board Wargame period of the hobby. :)

Europa series which I sill have-I may mix 'n mash it for a thirties Imagination.

The WW I version of above which came with 14 pages of errata(the record for my collection was MegaTraveller which had 48 pages of errata!)

World in Flame series

there's so many more.

Timotheous11 Apr 2015 6:08 p.m. PST

Campaign for North Africa?

skippy000112 Apr 2015 9:23 a.m. PST

I had that game, beautiful maps.

1200 hours to play with six people….

Tango0112 Apr 2015 3:31 p.m. PST

Thanks for the info my friend.

Amicalement
Armand

Henry Martini13 Apr 2015 7:17 a.m. PST

What were they (the 'game' designers) thinking?

OSchmidt13 Apr 2015 7:43 a.m. PST

Dear Henri Martini

Money

There was a market for those games. They catered to the fallacy of gamers who think that if they win a game of Afrika Korps, they would have won as Rommell in the desert in 1942.

All those maps, all those counters, all those rules, right down to having to have double trucking for the Itie units so they can cook their pasta. (Not joking).

So the dweebies bought it, never played it, but set it up in their cellar numerous times and dreamed, dreamed, dreamed.

Another one was SPI's Victory in the Pacific. Only the standard size of a game but……. almost as horrendous as Campaign in North Africa.

Jcfrog13 Apr 2015 7:57 a.m. PST

Had it. Played 2 players about 30 turns over 15 months. Played even more solo. CNA.

Now if… DAK2.

Actually not that difficult per se, just a LOT of details to manage. CNA should be transformed into a computer game.

zoneofcontrol13 Apr 2015 1:46 p.m. PST

Played Terrible Swift Sword with 5 relatives/friends back in the late 80s. I think it took us longer than the entire actual ACW.

Henry Martini13 Apr 2015 6:00 p.m. PST

Merci beaucoup, Monsieur Schmidt – mais je ne suis pas francais.

Bashytubits14 Apr 2015 9:44 a.m. PST

I played SPIs War in Europe, twice with friends. It took as long the the real war lasted to play it.

Weasel15 Apr 2015 11:52 a.m. PST

We used to play Empires in Arms. Never did finish a game but it was a ton of fun.

I have a copy of World in Flames that will never get played :/

John the Greater15 Apr 2015 12:53 p.m. PST

SPI's game of the Battle of Cambrai, "To the Green Fields Beyond". My brother and I took five hours to play the first turn. I'm guessing he still has the game in almost mint condition.

On the other hand, SPI's "A Bridge Too Far" was a monster, month-long, game that was pretty fun. Once.

Last Hussar18 Apr 2015 5:05 a.m. PST

I think I've still got "Road to the Rhine" July 44 to May 45 at 11km per hex. I haven't had it out the box in 24 years but I believe some units break down to battalions…

jeffreyw318 Apr 2015 12:45 p.m. PST

Sigh…"Road To The Rhine…" CNA, we basically took a chunk out of that and made it into the "World at War Operation Crusader" computer game. "A Bridge Too Far," we did, both as a V4V title, and as a "Close Combat" series game. In the discussions for the latter, we really wanted to create a detailed strategic layer that would enable players to use the "Close Combat" system to fight out the battles, much as you would use miniatures to fight out computer-moderated campaign systems now (I imagine?). I think my favorite "monster" was AH's "Longest Day." All that detail and the research was just shot full'o'holes…

Yeah, these flourished b/c people believed that more detail led to a more accurate simulation, and then we can be in the same situation that Rommel was! Except for Rommel didn't get to see all the pieces on the map. :-) He also could never be completely sure what the rules were.

Does anyone play moderated games? I was reading the thread about the night Talavera attack, and I thought how fun that would be with a judge, and having to feel your way forward. I could probably put together a tablet app that would allow you to use a touch screen interface to drag and plot your unit's orders and then resolve sighting (trivial) for the judge. Would that be interesting, or do people prefer to push their units around unhindered?

edmuel200028 Apr 2015 12:36 p.m. PST

I and my compatriots owned and PLAYED DNO, Wellington's Victory, La Battalie de la Moskowa, Terrible Swift Sword, and a few others in the day.

We were neither dweebs nor were we megalomaniacs who thought we had bested Rommel, Wellington, etc. We enjoyed them as the multi-player, team experiences that they could be. We had a place where they could be left set up, and they were simply what the club had decided that they would be doing for a season (not very unlike a campaign: is that so hard to understand?).

john lacour06 Sep 2015 4:37 p.m. PST

3rd world war series. central front, southern front, arctic front. put all the maps togeather and played with 3 friends. it went on for about 2 months, then we gave up.
russia was winning, tho. wonder why they never released "china front"…

Clays Russians09 Sep 2015 2:58 p.m. PST

Jeffreyw3 were you in on designing CC3 Russian front?

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