Help support TMP


"Request for trench attack scenario ideas" Topic


5 Posts

All members in good standing are free to post here. Opinions expressed here are solely those of the posters, and have not been cleared with nor are they endorsed by The Miniatures Page.

For more information, see the TMP FAQ.


Back to the SF Scenarios Message Board


Areas of Interest

Science Fiction

Featured Hobby News Article


Featured Link


Featured Ruleset


Featured Profile Article

Car Combat in Mississippi

A racing-and-combat game I spotted at a convention.


Current Poll


Featured Book Review


Featured Movie Review


1,630 hits since 31 Mar 2015
©1994-2025 Bill Armintrout
Comments or corrections?

BaldLea31 Mar 2015 5:31 a.m. PST

Hi all

A friend and I are playing a game this coming Sunday and want to base the scenario around his impressive trench terrain. Could people suggest a good scenario, relative forces and even rulesets that will work well?

On the last point, I've suggested Weasel's "No Stars in Sight" as it will hopefully represent the perils faced by the attackers as they advance on the trench. I'm no history buff but have read a TMP thread that advises a morale system divorced from the number of casualties works well for trench warfare games (since you can try to suppress but not easily harm the defenders). Again, NSIS appears to tick this box.

We'll probably keep vehicles out of it (but maybe include a random asset or two turning up). Looking at around a platoon attacking the trench.

Any suggestions or ideas welcome. We have access to many systems and are looking for a fun game without too much crunch or over-competitiveness.

Thanks in advance.

VonTed31 Mar 2015 6:39 a.m. PST

Base the ideas off WW1?

link

Mako1131 Mar 2015 8:48 a.m. PST

So, no Death Star Trench Attack then, by either fighters, or ground troops?

Oberst Radl02 Apr 2015 9:13 p.m. PST

Hmm, offhand, the only way I could see a trench system is if there was a military asset that could not be effectively neutralized/destroyed by stand-off weapons. The trench system would be helpful in keeping the enemy away from it.

A reactor or gizmo which, if not deliberately shut down (per instructions) would go off and ruin the objective planet?

Something we need to steal from the other guys because it's so devastatingly cool our R&D guys want it?

Valuable and scarce resources waiting for shipment?

High-value hostages or prisoners of war?

As to rules, I dunno.

BaldLea03 Apr 2015 9:19 a.m. PST

Thanks for the ideas. I'll try to get some pics up.

Oberlindes Sol LIC Supporting Member of TMP18 Apr 2015 8:29 p.m. PST

To keep it real, note that trenches are used when the enemy can't fly or drive over or around them. Once the enemy can do any of those things, they can just bypass the trenches and get to their objective. So trenchwork peaked in 1917 -- but it didn't go away completely. Your trench scenario will be more fun if the trenchworks make sense given the overall situation, terrain, tech level, etc.

One interesting use of trenches is on the offense. If you're besieging an enemy fortification, you may dig trenches to protect yourself from enemy fire as you get closer to the wall.

We haven't seen much of this in a long time, but it could happen even in the far future, if the attacker doesn't have good enough artillery to penetrate the walls, or armored vehicles to deliver troops to the walls, and if the defender can't just fly away.

Sorry - only verified members can post on the forums.