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"Damage to roads" Topic


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UshCha27 Mar 2015 12:03 a.m. PST

So, I drive a 60 tonne tank or 20 down a road with bends and the odd culvert. How much dammage do I do to it. Can I drive a lorry down it afterwards. Its an issue we need to consider in the aftermath of our campaign.

nickinsomerset27 Mar 2015 2:32 a.m. PST

Yes, bit of track rash on the kerbstones possible damage to the sides of the road, depends on the construction, but should be fine, look at Germany! All bridges and culverts have weight classification, so in theory, those that cannot bear the weight are avoided,

Tally Ho!

Cold Steel27 Mar 2015 4:37 a.m. PST

It depends on the weight of vehicle the road was built for. Most modern concrete highways can handle a lot of tracked vehicles. Secondary roads, it all depends.

Gaz004527 Mar 2015 7:47 a.m. PST

Not so hot on cobbles……

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Apache 627 Mar 2015 9:43 a.m. PST

Short answer, driving 60 ton MBTs down most modern highways will do minimal damage assuming the drivers are reasonably cautious and the roads were built to sustain heavy truck traffic. It will not make them impassable for trucks afterward, but locals may still ask for compensation due to damage.

Driving 20 – 30 vehicles down DRY gravel or dirt roads will likely not do too much damage assuming the roads are dry and foundation is stable. Crushing of culverts may occur. It will not likely have immediete effect on tactical vehicle traffic. It is very likely to have long term (how long term will be effected by amount of rain) effects on the road, as the water originally intended to go through the culvert washes out the road…

In many urban areas, tanks and larger APCs have serious challenges driving along roads without knocking into walls… This was fairly common in areas in Iraq were many of the secondary roads seemed like alleys with compound walls defining the roads. The walls would often get 'bumped' and collapse. In one case I saw a wall collapse just do to tanks and AAV 'rumbling' by. I'm certain no vehicle actually touched the wall, but the vibrations caused it's collapse. Rubble in the road obviously will effect movement of vehicles.

Wet dirt or gravel roads or roads that are built on/across sand, peat, marsh… are entirely different. You will likely end up with 'ruts' that make use of road difficult.

In a campaign game I'd tell the player that it units have identified issues with trafficability at X (or X, Y and Z locations) and he/she needs to assign an Engineer unit (Plt, Co, Bn?) for a certain number of days/turns to maintain the road or he loses 'road march' speed advantages, or ability to move supplies along that route… Same can/should be done with other key infrastructure (ports, airfields, dams…). Usually degradation of a road occurs over time and the player should get some warning before the effects slow/cripple his logistics.

You might also make him decide wheter he accepts a slow down in traffic, while engineers maintain the road, vice a loss of use of the road in 2d6 days…

UshCha27 Mar 2015 10:11 a.m. PST

Apache6, It sounds like we may not have got it too far wrong by in effect reducing the road March speed of tactical transport after we have damaged the road. To keep stuff kiss in big games we tend not to use random factors the frictions of war soon appear without such complexity.

Gaz0045 if I wanted conformation of the issue that was it thanks!

Looks like this is one topic we will not have to review in any great depth. Worst bit is I have to dream up another campaign. Do I do it in much denser terrain or with wide open spaces? More rivers or ravines, we had only 1 bridge on the main route and 2 on the minor route. What weight limits for the routes?

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