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"Testing NWG scifi skirmish rules" Topic


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1,385 hits since 17 Mar 2015
©1994-2024 Bill Armintrout
Comments or corrections?

Weasel17 Mar 2015 12:21 p.m. PST

I am always working on a few projects at a time, and usually planning ahead by quite a bit.

In that spirit, I figured I'd do an open playtest for something I am kicking around instead of relying on my usual shadowy cabal.

The game is aimed at 10-40 figures a side, organized into squads though they are fairly flexible.

Alternating activations with a few twists (the order you activate in can influence you quite a bit and there's a small chance of units being unable to act).

Leaders can issue commands to push troops for extra moves, shots or to rally faster.

Each figure fires individually and most weapons have an area of effect.

Suppression is on the mild side but is built into the firing mechanics.

Troop stats for a few typical scifi archetypes and a small selection of weapons. enough to begin testing things out.

Reaction fire is present but toned down a lot compared to some games.

The aim is a game in the spirit of Rogue Trader, where a wide range of figures can be accomodated and a bit more friendly to some of the space fantasy than No End in Stars was.

If you want to take a look or put some lead on the table, dropbox link below
link

If that doesn't work for you, email me at runequester@gmail.com and I'll send.

PatrickWR17 Mar 2015 12:32 p.m. PST

This sounds great!

Weasel17 Mar 2015 3:49 p.m. PST

If that link isn't working, try this one
link

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