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"Suggestion for new Scenario" Topic


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DukeWacoan Supporting Member of TMP Fezian02 Mar 2015 8:40 p.m. PST

I'm looking for excuse for some 28mm ACW figs. I have a ton of 15mm so need a battle that is compact and smaller as I don't want to go crazy. I was thinking New Market in terms of OOB size and battle area.

Other suggestions that would work? Something around 1 division or 20 regts per side?

Major Mike02 Mar 2015 9:08 p.m. PST

Hoovers Gap, TN

jaxenro03 Mar 2015 3:35 a.m. PST

McDowell

TKindred Supporting Member of TMP03 Mar 2015 5:51 a.m. PST

If you don't mind a fictional scenario, here's one that I have used many times. It's a typical rear guard action and either side may be the defender.

You have a road running straight down the middle of the board, using the long axis. About 18-24" in from one end, you have a ridge line that parallels the short edge. There is a gap in that ridge line where the main road (running lengthways down the table) passes through it. About 6-8" in from the same table edge as the ridge, another road parallels the short edge.

That whole area is where the defender sets up. The ridge line is difficult terrain, and conceals anything behind it.

Along both long table edges you may place some clusters of trees, small hills, etc. It's mainly to force the attacker onto the main area of the board. You could also have a couple of low, small hills in the middle area of the table, to slow down/break up the attacker.

Forces: The attacker outnumbers the defender by at least 2:1. The defender may have 1 battery of artillery. The tatacker may have 2-3. The scenario also works well with cavalry as a preponderance of either, or even both, sides. As long as you can represent dismounted troops, there no problem with cavalry here.

The objective of the game is a train of wounded/prisoners/refugees/etc traveling along the road behind the ridge. This column is escorted by either cavalry or infantry, or both, divided between the front and back of the train. These troops may ONLY engage the enemy if the enemy is attacking the train itself.

The defender's forces may deploy up to 12" in front of the ridgeline, and also be held in reserve (whatever portion you want) behine the ridge and between the ridge and the road.

The attacker begins the game entering on the road, in column. His objective is to punch through the rear guard defending the pass/gap, and capture/destroy the train.

The defender's job is to prevent that. Victory goes to the defender if all of the train manages to safely travel the road and exit off the table edge. Obviously, victory goes to the attacker if he seizes/destroys the train.

You can use pretty much any set of rules you like.

When setting up the scenario, the game master can also assign victory points to each unit, plus to each wagon/cart/group of refugees/etc. Thus it would be possible for some of the train to escape, and the defender still win if he has destroyed more units than the attacker has, etc.

It plays pretty well, and the gamemaster can "push" one side or another if things start to collapse too quickly, or some element of suspense needs to be added. For example, the train could enter on turn 1, or it could enter based upon a roll of the dice, where a "1" brings it on that turn, or whatever number is rolled is the turn the train comes on, etc. It's all up to you.

BTW: This scenario has been run VERY successfully as a Roman/Briton game set with the Romans as the defenders, and Boudica's massed army bearing down on them seeking to destroy the refugees as well as the cohorts stading against them. I also ran it once as an action during the retreat from Russia, with the French holding the pass while the army tried to escape.

So there's that one. It's easy to run, works for any theater, and any year of the war, and can be very suspenseful and fun to play.

V/R

DukeWacoan Supporting Member of TMP Fezian03 Mar 2015 6:32 a.m. PST

Am I correct in thinking that New Market might not be all that interesting? Seems pretty much a frontal assault.

Cleburne186303 Mar 2015 7:08 a.m. PST

My scenario books contain many division sized scenarios.

link

Schlesien03 Mar 2015 7:42 a.m. PST

Battle of Port Republic
maybe too small though

Personal logo Extra Crispy Sponsoring Member of TMP03 Mar 2015 7:44 a.m. PST

There are some very nice scenario books available from Potomac Publications via WargamesVault that feature small scenarios of the size you describe. Written for Johnny Reb scale games (1"=40 yards or so) and limited forces.

John the Greater03 Mar 2015 11:44 a.m. PST

The Valley Campaign is full of great small battles. Cross Keys would be good, in addition to Port Republic. Or maybe combine them on two separate tables.

The West is chock-full of interesting small battles. Try Honey Springs or the Battle of Lone Jack (see TMP link).

Terry L03 Mar 2015 2:22 p.m. PST

The Battle of Olustee. Almost equal sides, 5500 for Union and 5000 for Confederate. The terrain is simple. Just a flat field with a train track running up one side and a few trees here and there.

cw3hamilton03 Mar 2015 4:56 p.m. PST

Hi DukeWacoan 3 March 2015

I responded to an earlier message on the ACW Battle Reports site with a list of RF&F medium sized scenarios that are or will be published. I think most of them will suit your needs. In addition, there is an official (hypothetical) RF&F Port Republic scenario in issue 40 of CHARGE! Magazine that assumes Shields marched to Tyler's assistance in time to engage Jackson's forces before Tyler was crushed.

Best, Lowell D. Hamilton

The Regimental Fire & Fury Scenario Book, Volume I has several small and medium sized battles:
Big Bethel, VA
Belmont, MO
1st Kernstown, VA
Port Republic, VA
Brawner's Farm (Groveton), VA
Iuka, MS

The Regimental Fire & Fury Scenario Book, Volume II also has several small and medium sized battles:
Valverde, NM Territory
McDowell, VA
Fox's Gap, South Mountain, VA--AM action
McPherson's Ridge, Gettysburg, PA--AM action
Wheatfield, Gettysburg, PA

We are working on The Regimental Fire & Fury Scenario Book, Volume III which also has several small and medium sized battles which include at the moment:
Battery Robinett, Corinth, MS
Cloyd's Mountain, VA
Helena, AR (start building a model of the USS Tyler;-)

The Regimental Fire & Fury Rule Book also has several small and medium sized battles:
Ball's Bluff, VA (intro scenario)
Casey's Redoubt, Seven Pines, VA
Little Round Top, Gettysburg, PA
Olustee, FL

DukeWacoan Supporting Member of TMP Fezian03 Mar 2015 6:44 p.m. PST

Thanks much

GoodOldRebel05 Mar 2015 10:40 a.m. PST

Rebel Yell,Yankee Hurrah has a particularly good starter scenario …Tazewell, only requires 4 Union Regiments plus a battery versus 5 Rebel Regiments and smaller battery

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