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"KG Klink, Poland, Game 15" Topic


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1,222 hits since 21 Feb 2015
©1994-2024 Bill Armintrout
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Just Jack Supporting Member of TMP21 Feb 2015 8:06 a.m. PST

All,

It's 1630, 18 Sept 1939, and fighting for the Kutno pocket has reached a fever pitch. All day the Poles have waged desperate battles to break out of the Germans' noose, but the armored counter-thrust by 4th Panzer Division (to include KG Klink) appears to have decisively slammed the door shut. Regarding the situation at hand, elements of KG Klink's Reconnaissance Company, reinforced with an 80mm mortar, a 37mm anti-tank gun, and two squads of assault engineers, has discovered a Polish infantry force in the village of Piotrowicz (fictional), serving as a bridgehead to hold a ford open (to the north, off table), which is allowing a trickle of Polish troops to escape the pocket on foot (albeit, without their heavy weapons).

2nd Lt Wehner, the acting Reconnaissance Company commander, radioed his findings to KG headquarters, where Lt Col Klink uttered a single word: "Attack!"

picture

The Germans: led by Recon Co commander, 2nd Lt Wehner (sporting a Wound Badge), 2nd Motorcycle Platoon (led by acting PC Sgt Behrendt, LCpl Wilhelm's 1st Squad (filling in for Behrendt), Sgt Janke's (holder of the Iron Cross 2nd Class) 2nd Squad, and Cpl Zuckert's 3rd Squad), Officer Cadet Distler's Sdkfz 231 armored car (leader of the Armored Reconnaissance Platoon), Cpl Vogel's 80mm mortar team, Sgt Kallenbach's anti-tank gun, and two squads from the attached Assault Engineer Platoon (Sgt Albrecht's 3rd Squad and Sgt Klivens' 4th Squad).
The Poles: a CO, six rifle squads, one Maxim .30 caliber MG, one light armored car (MG only), and one light tank (spoiler alert: he's a real pain in my backside).

picture

The enemy tank is on a tear: having destroyed the KG's anti-tank gun and mortar, he turns the corner and sets his sights on overrunning the German CO and an engineer squad.

To see how the whole report, please visit the blog at:
link

Good grief, another ass-whooper of a fight. Fifteen games in (actually twenty, but fifteen in this campaign) and I still love the ebb and flow, back and forth, ups and downs these rules bring. One minute you're grinning ear to ear, the next you've got tears in your eyes; I love it! This is friction without being reduced to a spectator.

Having said that, I am supremely peeved that this was the second time an enemy armored beast has savaged my poor infantry. It's not that the tank was overly powerful, it's just that I made a mistake in the initial deployment of my ATG, and never could fully recover from that. So the rules handle armor vs infantry just fine, I just need to handle it a bit better ;) Tough lessons in the school of hard knocks…

V/R,
Jack

Joe Legan21 Feb 2015 2:31 p.m. PST

Jack

Good to see you are having fun! Have been playing SAGA myself this snowy weekend

Joe

Just Jack Supporting Member of TMP22 Feb 2015 7:58 a.m. PST

Hey Joe, how the heck are ya?

It's looks like we're about to get some snow ourselves (even here in TX), so we'll see how much more I can get done ;)

Yeah man, I've been having a great time. Using new rules (5Core Company Command), but (as you can see in most of the games), still using your blinds system, as well as terrain and mission elements from Platoon Forward.

I'm not really familiar with Saga, but hope it's giving you a good time.

V/R,
Jack

Joe Legan22 Feb 2015 8:04 p.m. PST

Jack,

glad to see they work with Core rules as well.
Saga is more of a game than I usually play but it is fun and a nice break.
hope you know how to drive in snow. Change speeds slow and turn towards the skid!

Joe

Weasel22 Feb 2015 9:06 p.m. PST

I thought Marines walked everywhere? :)

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