Help support TMP


"Stations Manned and Ready 2 rules questions" Topic


3 Posts

All members in good standing are free to post here. Opinions expressed here are solely those of the posters, and have not been cleared with nor are they endorsed by The Miniatures Page.

Please use the Complaint button (!) to report problems on the forums.

For more information, see the TMP FAQ.


Back to the WWII Naval Discussion Message Board

Back to the WWII Naval Product Reviews Message Board


Areas of Interest

World War Two at Sea

Featured Link


Featured Showcase Article

Victory as a Campaign System

Can a WWII blockgame find happiness as a miniatures campaign system?


Featured Workbench Article

Basing Small-Scale Aircraft for Wargames

Mal Wright Fezian experiments to find a better way to mount aircraft for wargaming.


972 hits since 27 Jan 2015
©1994-2024 Bill Armintrout
Comments or corrections?


TMP logo

Membership

Please sign in to your membership account, or, if you are not yet a member, please sign up for your free membership account.
akselia27 Jan 2015 5:41 a.m. PST

Hi,
Just finished playing River Plate and Denmark Straits scenarios yesterday. We had a lot of fun, but I wonder if anyone on the board could help clarify a couple of points about these rules:

Fires: Is there a specific check you need to do every time you are hit to see if fires start? Or is fire started only if you get the "Fire" critical hit, or if there is nothing to damage in the critical hit procedure, and you carry the CVs over to fire (10.3 page 46). Specifically, when do you perform the "Fire test 10.9"?

Raking critical hits: The rules say you perform one critical hit _effect_ roll above normal when hit with raking fire. Does the first hit have to cause a critical for this second effect test to take place? Or do you automatically cause a critical effect if you hit when raking? Do you use the same CV as before, spending the first CV on whatever happened, and then starting again with the same CV for the additional raking critical hit? Do you need to penetrate armour for the second effect?

Cheers,
Aksu

Tim White27 Jan 2015 9:03 a.m. PST

Aksu,

I've only played on game myself, so I'm by no means an authority on the subject.

Fires: It seems the fire test is intended only for Carriers and Airbases, which must check each time they are hit (10.8). I do not think Fire tests affect other types of units. My understanding is that for regular units, you only have fires started on specific critical hits and these are automatically started. I don't know the critical hit rules well enough to comment if crits that miss everything just start fires (you may be right there).

Raking criticals: The wording is a bit ambiguous there. I'd play it that you only get one extra crit if you caused a crit to begin with. I'd certainly check armour as part of it.

You can probably email A&A and get a more correct response!

-Tim

akselia30 Jan 2015 7:00 a.m. PST

Thanks Tim for your answer, your answers make perfect sense.
Cheers,
Aksu

Sorry - only verified members can post on the forums.