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"FiveCore second edition is in the works." Topic


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Weasel22 Jan 2015 6:39 p.m. PST

After much planning, discussion and deliberation, I am very excited (and quite nervous) to announce that a FiveCore 2nd edition is in the works.

"That was quick" I am sure some are saying right now.
Yes, it is. Here's the deal:

When I originally put out FiveCore as it's own game, it was intended as an introductory set, providing the basics of gameplay and serving as a gateway for people who would then graduate to a full rules set (Five Men in Normandy or later Five Parsecs From Home).

I was wrong.

I underestimated the demand for a generic, modular skirmish game and it became clear that having a core foundation which settings could be added to was a better option, rather than reprinting the same mechanics in each game.

Recently, I posed the question to players and fans of how to proceed: Did people want the existing set updated and replaced, did they want a second edition or did they want an "update" supplement.
While not unanimous, the overwhelming response was that people wanted a second edition, clarified, cleaned up and incorporating some of the best bits from the various supplements and cutting down on the sprawl of PDF's needed to play.

So this is what I am working on currently.

The goals are:
*Clean up the rules. Separate out rules text and explanations/"fluff" so it's easier to find what you need.
*Clarify all the weird little things that people get confused by.
*Tweak a few rules here and there.
*Include more options to customize the game play.

*A greatly expanded weapon list.
*More tools for scenario writers.
*Vehicle rules and random events incorporated into the main rules.
*Much expanded scenario generation and robust campaign rules with far more options and detail.
*Expanded solo play.
*A new system for characters where skills will fit the tactical role of that particular character.
*A simpler and more consistent system for handling things like Movement and Brawling bonuses.

and probably a lot more that I forget.

Some of the questions I anticipate:

**Will this invalidate all the existing supplements?**

No, the bits I am taking from the supplements is mainly the parts that are most broadly applicable to any setting. The only supplement that will likely be replaced is the "Heavy Metal" vehicle rules though I may look at slightly simplifying them for the core game.

**Will we get the new game at a discount?**

Through Wargamevault, there isn't currently an easy way to automatically assign a discount for people who have purchased a particular item.
That being said, as a few players brought up, the original game was only 5 dollars (cheaper in the bundles) and the new game will be in the 5-10 dollar range, depending on final page count so I hope nobody will be too hard pressed.

There will be a cool freebie for the people who bought the original version but you'll have to stay tuned for that.

**Will the core game change?**

No, the core mechanics remain the same and I am not intending on dramatically increasing the complexity (in fact, clarifying the game should reduce complexity and confusion).
The extra parts will be options and things like campaign rules and character advancement so they won't clutter up the on-table experience.

**What happens to Five Men in Normandy and Five Parsecs From Home?**

They will both be compatible so nothing to worry about there. With time, I'd like to revise both of them as well, both visually and content-wise but everything in time.

**What will this mean for the future of FiveCore?**

With a consistent core game that can cover most everything, the future will be campaigns, scenarios and settings: Things that can now be made much more cleanly and without having to worry about which supplement this or that rules option appeared in.

In particular, I have been careful to avoid "dependencies" where a rule in one book requires ownership of another supplement.
With a more fleshed out core book, this will no longer be a concern.

**What will happen with Union in Despair?**

It is still in the works but it will be reworked to fit the new format. Playtest interest has been fairly modest so it will be a bit more of a vanity project.

**What does this mean for Company Commander and the upcoming Brigade Commander?**
First of all, yes, there will be a brigade level FiveCore game in the near'ish future.
Secondly, not a thing. Company Commander is a game I am really proud of and I don't intend any significant revisions in the foreseeable future.

**What will happen with the current PDF?**

It will remain on sale as it is still perfectly good and then be phased out when the second edition becomes available. A small price drop may take place.

Alternatively, I may tweak it a bit and use it as a freebie intro, since a few people have been interested in that.

**You've crushed my spirits. You have 3 words to win me over**

"Post Apocalyptic FiveCore"

Failing that "Deathmatch Arena Combat".


I hope you are as excited as I am and I assure you, it'll be worth it in the end.
If you have questions or concerns, don't hesitate to get in touch.

Dale Hurtt23 Jan 2015 7:54 a.m. PST

So help me understand this. What level is the "FiveCore" game system/rules? Is it playing a squad (micro-skirmish level)? I thought it was playing a platoon, like No End in Sight and No Stars in Sight? I thought Five Men was WW II micro-skirmish, which is why I never bought them (I want more figures on the board).

So, what does all of this mean for NEIS and NSIS?

Regards,

Dale

Weasel23 Jan 2015 9:03 a.m. PST

Yeah, FiveCore is squad level and below. No changes happens for the "In Sight" systems (other than a small update of NEIS to include the new group options from NSIS)

Zargon23 Jan 2015 10:41 a.m. PST

Guess 'sigh' I have to 'sigh' have to 'big sigh' fork out for this… Just kidding :) I like the idea of the 'core' 5 Core and of course you had me at Post Apocalypse.
Cheers good luck and speed.

Random Die Roll Supporting Member of TMP24 Jan 2015 8:43 a.m. PST

Will this game ever be available on LuLu so I can order a printed version?

Weasel24 Jan 2015 11:26 a.m. PST

Random – I do want to do POD at some point but there's some challenges to tackle first.
Mostly, layout has to be done a bit differently and as should be a surprise to absolutely nobody, my layout skills are still pretty rudimentary :-)

Capt Flash24 Jan 2015 1:46 p.m. PST

Sounds good! If you hurry you can get this out in time for the Summer Blockbuster Season!
Ok, just kidding!
-Edgar

Weasel24 Jan 2015 5:29 p.m. PST

Capt Flash – Then I'd need one of those "movie sequel" titles.

FiveCore Reloaded?

FiveCore Revival?

FiveCore Resurrection?

:-D

Weasel27 Jan 2015 5:02 p.m. PST

Clocking in at 57 pages so far and will likely sit at 80 or so when it's completed.

Weasel02 Feb 2015 6:21 p.m. PST

Looks like final page count will be 91 unless something goes terribly wrong.

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