Revisiting this, from an earlier posting (see below), and since the current Best Rules for Modern Subs poll is running:
TMP link
So, just curious to see if anyone is using these, Harpoon, or other rules sets for their modern submarine games?
Would love to see some rules for diesel-electrics, and/or AIP subs, in addition to other stuff.
Also interested in gaming littoral environments, like the British had to deal with during the Falklands Conflict.
I came up with some house rules for that, and also for deeper waters, e.g. many, many false contacts, which, with the addition of being run with a referee, could be good fun (he says, sarcastically – really, rather frustrating I suspect), for both sides.
Anyone else doing something similar for that, in the South Atlantic, Baltic Sea, etc.?
I suspect the British and Swedes are currently, or have recently, in real life, so might be fun to try in a wargame, or three, as well.