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"ECW game reached 600 28mm figs. Finished in 3.5 hours." Topic


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1,327 hits since 19 Jan 2015
©1994-2024 Bill Armintrout
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D6 Junkie19 Jan 2015 6:35 p.m. PST

So with newly painted figs we played Victory without Quarter this past Saturday. Just at 600 figs. 45 total units and 6 guns. 11 players, each handling a command with 5 units. Card driven game ended with a good conclusion in 3.5 hours.

picture

picture

link

Jeff of SaxeBearstein19 Jan 2015 7:03 p.m. PST

BRAVO! Quite a game, sir. And I presume that you had fun!


-- Jeff

D6 Junkie19 Jan 2015 7:17 p.m. PST

Very fun Jeff!
The Cavalry charges kept going back and forth,
while the event card produced more than one
humorous moment.

davbenbak20 Jan 2015 8:18 a.m. PST

Good Lord! When I read the title of your post I thought you had painted 600 figures in 3.5 hours! It's been taking me a week to get through a unit of 18, and that's speed painting (no wash or highlights).

Big Red Supporting Member of TMP20 Jan 2015 8:59 a.m. PST

Great game, great set of rules.

Dining Room Battles20 Jan 2015 11:08 a.m. PST

Victory Without Quarter is my favorite rules for the ECW.

Rhysius Cambrensis20 Jan 2015 11:47 a.m. PST

Awesome!

D6 Junkie20 Jan 2015 8:39 p.m. PST

Well I guess I could paint 600 1mm figs in 3.5 hours.

Sobieski20 Jan 2015 9:00 p.m. PST

Impressive, but 28mm still don't persuade my eye that it's looking at a battle. There's no rank and fill mass effect. Try doing ten times as many figures and playing on a tennis court?

John Dixon20 Jan 2015 9:09 p.m. PST

As a big VWQ player and wanting to do a big multiplayer game I would be interested in the mechanics of handling many players in a game and keeping it flowing? Did each pair of players have a section of table?

D6 Junkie21 Jan 2015 5:49 a.m. PST

Hey John,
Each player had 5-6 units.
The Commanders decided were everyone would set up.
I refereed the game and concentrated on pulling the cards and keeping the game moving. If card A was active and the next card B was also from the same side or far enough not to effect A then I allowed B to move at the same time. Same with C and D
For the first few turns until contact was imminent I only used 'brigade cards' instead of individual cards. With a Brigade card the player moved everything under his command.
Mike

John Dixon23 Jan 2015 8:47 a.m. PST

Hey Mike, we use brigade cards at the start as long as all units in a command are performing the same task like advancing, marching. That also adds a good ECW feel I think. I get what your saying on the card drawing, we will give that a try

Do you still have one event card and how many reload and artillery cards do you have on a game that size?
John

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