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"Using Pirates CSG ships with other rules" Topic

12 Posts

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yoshimasa15 Jan 2015 10:46 p.m. PST

I have a bunch of the Pirates of the Spanish Main, etc. ships, and I would like to use them with a different rule set. Can anyone suggest a set of rules?

I'm looking for something fairly fast playing, that gives a reasonably fun game in 2 to 3 hours. I'm flexible as to the number of ships per side, anything from 2 a side to, oh, maybe a dozen.

Ideally someone has already re-purposed the ships as historical miniatures, and has suggestions for using X mini as Y ship, etc. I don't know enough about the period to tell if you could do a half decent simulation of, for example, the War of 1812 with the ships as represented in the game.

Failing a truly historical game, is there a set of rules that people have used for the ships as is? In other words, has anyone taken the Pirates setting -- with or without the Jules Verne submarines -- and adapted them to a different rule set?

I have these ships and I can't help think that they should be useful with a set of rules that has more "meat" to them than the rules that came with the miniatures. I just don't know where to look.

Any help would be appreciated.

Mako1116 Jan 2015 12:01 a.m. PST

Sailpower is a great set of rules, created to go with their 15mm range of minis, though you can use any scale of vessels desired, I suspect.

Only Warlock16 Jan 2015 6:24 a.m. PST

I am using mine to test Ganesha's upcoming Galleys & Galleons (which is awesome).

Good currently available games: "Kiss Me Hardy" by Too Fat Lardies

If you can find a copy: Trafalgar by GW

I have used my collection with all 3 games with great results.

Only Warlock16 Jan 2015 6:25 a.m. PST

I have Sail power 2.0 and it's pretty neat but only for a very low number of ships.

jpattern216 Jan 2015 6:26 a.m. PST

A number of gamers have used those ships in games of Man O' War, GW's old OOP fantasy naval game. The rules accommodate fantasy subs and sea monsters, too. You can find out more at the Man O' War Yahoo group, The Sea of Claws: link

SaintGermaine16 Jan 2015 12:01 p.m. PST

We've also used them playing Man o' War rules. Wouldn't mind doing it again either… aye Skippy?

Mako1116 Jan 2015 2:47 p.m. PST

Yes, agree, Sailpower is really more of a skirmish game.

Runs more quickly if you drop the allocation of crew to man sails, guns, etc.

In many of my games in the past, I've omitted that, assuming the crews, and/or first officers, etc. pretty much take care of that on their own.

Personal logo Extra Crispy Sponsoring Member of TMP16 Jan 2015 9:07 p.m. PST

They would work fine with Pirates!

yoshimasa16 Jan 2015 9:14 p.m. PST

has anyone tried mapping the miniatures against historical ships? Like "miniature X would work well for a frigate of class Y"?

Lots of good ideas, by the way!

jpattern217 Jan 2015 9:56 a.m. PST

Allan, back when PotSM was really popular, I do remember seeing mappings like that online. Some dedicated Google searches could probably turn them up, if they're still out there.

Skull and Crown17 Jan 2015 6:46 p.m. PST

I'm rather keen on the Pirates! rules mentioned by Mr. Crispy. Then again, I wrote them…
I've run small battles with 2 ships and large convention games with up to 22 players (20 ships, 2 forts) several times and had a blast!

The Flagship Games ships are designed, for the most part around the Armada period.


TheBeast Supporting Member of TMP26 Mar 2015 10:00 a.m. PST

I could swear I saw someone use these with modified Trafalgar from GW, but it could have been me wondering about the possibility.

I was thinking they looked okay, but ran towards smaller vessels. Paucity of ships of the line, at least in my collection.

As for which is what, plop some on the table, and someone will be sure to explain how horribly wrong you did it. Be sure to thank them afterwards. ;->=


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