Played a game of this last night, pirate crew entering a town to sack and they get ambushed by A British Colonial Garrison. Two sets of Brits were in buildings whereas one group was hunkered down in the jungle.
So anyways pretty cool game except for:
1. Morale- the rules state that a morale check is made at the start of a turn, you roll one d10 for each faction member killed in the last turn.
- I assume this means you roll only if you lose a member in the last turn. So I took it as you roll only if you lost any men in the last turn, 1 d10 per man killed last turn. However there is only a 30% change of the fear going up for each man killed.
- What I found is that the sides of 15 would basically almost fight to the death, that does not seem right to me.
So the question is do you roll only if you lose any mean or do you roll a d10 for each faction member you have lost in the game?
Let say you start at fear 5 in the game, and you have lost 3 men of your 15, that is basically a 90% chance of your fear going up 1. If you lost let's say 1/2 your faction with 8 losses, your fear should have gone up 2.4 overall. A fear of 10 is needed to lose the game.
I think it would be better to test per man lost in the game, if you took any losses in the last game???
Thought for any players of OTSS.