We've updated the blog with a post on our approach to game's turn sequence. The post can be found here:
link
In summary, we started with the idea that we enjoy playing with multiple players and many of our friends and family are either casual gamers, young gamers, or haven't played "Age of Madness" in the case of players we meet at conventions and the FLGS.
So we needed a system that was easy to learn, easy to remember, and which could intrinsically represent varying troop and leadership quality. The result after much trial and even more error was our kid-friendly, noob-friendly, 3-point action system which can be summarized in four lines:
- We take turns: each Game Turn is divided into a Red Player Turn followed by a Blue Player Turn
- One thing at a time: during his Player Turn the player activates each unit, one at a time
- Here's your time available: when activated a unit has 2 Action Points and may be given a 3rd AP under certain circumstances
- Spend your time wisely: each action (eg Move or Shoot) costs 1 or 2 AP